Linked by Thom Holwerda on Tue 23rd Apr 2013 14:18 UTC
Games "Why has the SimCity story gone away? It's a good question. And the answer for it reveals much about how both the games industry, and the games journalism industry, work." Telling - not just for the game journalism, but all of it. As a sidenote, you can always rely on Rock Paper Shotgun to bring the best gaming news. Under-appreciated gem of online news reporting.
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Member since:

It went away for 2 reasons.....reader fatigue and relevance. Most people are simply tired of hearing about a game flop, over and over and over......And in the great scheme of things is SimCity really all that important? Really?

Reply Score: 8

WereCatf Member since:

And in the great scheme of things is SimCity really all that important? Really?

Well, it kind of is. The whole lesson with all this is: "Yes, you can totally screw over people and still get away with bucket-loads of cash." You may not agree, but personally I feel that is an important lesson, both for the masses and for the companies feeding the masses.

Reply Parent Score: 9

ferrels Member since:

Sorry, but I have to disagree. It isn't important. It's a game and a crappy one at that, one designed for people who have no life and/or too much time on their hands....Most people have a lot more things of importance to focus on than a bad video game....or stories about a bad video game. And nobody forced anyone to buy that crappy game so you can climb down from your socialist soap-box about how so many people have been cheated. People get cheated everyday in all sort of ways with all sorts of products. It isn't like they bought fake medicines or something.

Edited 2013-04-23 16:32 UTC

Reply Parent Score: 0

bassbeast Member since:

Nooo..the correct thing to take away from that is "Yes, you can totally screw over people with preorders and still get away with bucket-loads of cash and then watch the sales take a giant nosedive into the bargain bin" which frankly we already knew, see Aliens: Colonial Marines as an example.

To me the bigger lesson is thus: despite all the pundits saying "poo poo voting with your dollars don't work, poo poo" it very much DOES work, it just isn't a magic bullet and takes time. The CEO of EA is gone and the company is for sale, Ubisoft has done an about face and removed their nasty DRM to try to stem the bleeding, Activision is restructuring, it shows that voting with your dollars works and works quite well, its just not magic and like with anything dealing with a large entity takes time.

I think the next example of it working will be MSFT, either Windows 9 has a full windows 7 desktop and the ability to switch off TIFKAM or the company will continue to nosedive right off the map. All Simcity proved is that pre-orders is a scam that should be avoided because they can sell you a bag of magic beans with pretty screen caps or fake demos while having nothing but a pile of poo at the end of the day.

Reply Parent Score: 2

Bishi Member since:

The story isn't about a game flop. It's about how a big company designed a product, engineered a control network and wove it around that product. It's about how a big company lied about how its product worked. It's about how a company manages an expected crisis when it's not bounded by laws or ethics.

It's a lesson on manipulation.

(BTW, this is how the Spanish ruling party handles its crisis, too)

Reply Parent Score: 6

StephenBeDoper Member since:

It went away for 2 reasons.....reader fatigue and relevance.

Ah, in other words the story has reached the meta summit and is now traversing the downward slope of the hump of irrelevance.

Reply Parent Score: 2