Linked by Thom Holwerda on Thu 25th Apr 2013 21:56 UTC
Talk, Rumors, X Versus Y "According to new research from Strategy Analytics, global Android tablet shipments have increased 177 percent annually to 17.6 million units. The total number of tablets shipped in Q1 of 2013 was 40.6 million. Since 17.6 million of those 40 million tablets where powered by Android then it means that Android has a 43 percent global share. The other two big operating systems (and their respective eco-systems) in the global tablet market are Apple’s iOS and Microsoft’s Windows 8 RT. Apple still leads the race with a 48 percent market share, while Microsoft has managed to go from nothing (since Windows 8 RT is its first real tablet OS) to a 7.5 percent market share by selling some 3 million Windows based tablets." If these figures are even remotely accurate, we're going to see Android dominate the tablet (in market share) too. Not good. The Windows RT figures are a shimmer of hope, though.
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RE[2]: shimmer of hope
by reduz on Thu 25th Apr 2013 23:42 UTC in reply to "RE: shimmer of hope"
reduz
Member since:
2006-02-25

I think WinRT/WinPhone is dead. There was a big hype from my clients to port/develop games and apps for the W8 ecosystem last year, then it died out. By the time I've been to GDC, every fellow developer i talked to felt kind of the same, that the hype died out and no one is interested.

Lack of OpenGL ES 2.0 also makes it more expensive to port games, as you have to charge clients for a writing a completely new backend, so they care even less and the lack of quality apps/games is highly noticeable on the platform.

And honestly, the "metro" interface I don't get why so much hype. In phones, it's like a dumbed down Android, except notifications are much more more annoying, icons are all the same and it probably needs a few more years of polish until it gets to be as usable as the other phones. Blackberry did a much better job with the Z10.

Reply Parent Score: 4

RE[3]: shimmer of hope
by moondevil on Fri 26th Apr 2013 06:09 in reply to "RE[2]: shimmer of hope"
moondevil Member since:
2005-07-08

Lack of OpenGL ES 2.0 also makes it more expensive to port games, as you have to charge clients for a writing a completely new backend, so they care even less and the lack of quality apps/games is highly noticeable on the platform.


This is only true for indie developers.

Professional game studios don't care about APIs and languages, rather in delivering their game concept regardless of the technology.

Contrary to popular belief in the FOSS world, game consoles don't use OpenGL at all, even what PS3 offers is used only for prototypes, with engines being actually built with Libcgm.

Studios specializing in porting games to specific hardware/operating systems are as old as the industry itself.

Reply Parent Score: 4

RE[4]: shimmer of hope
by reduz on Fri 26th Apr 2013 21:59 in reply to "RE[3]: shimmer of hope"
reduz Member since:
2006-02-25

I'm a pro dev, have my own studio and I develop for consoles too.

Porting is expensive, my company does a lot of ports for high profile companies and I can assure you it's not cheap, ranging from a quarter to half the original development cost.

WP8 sales are poor, but if WP8 supported GLES2, at least porting wouldn't be as expensive and many companies would gladly decide to bring their games (as it happens with BB10). MS is just wasting their chance.

Reply Parent Score: 3

RE[3]: shimmer of hope
by Nelson on Fri 26th Apr 2013 11:52 in reply to "RE[2]: shimmer of hope"
Nelson Member since:
2005-11-29

A lot of games also use middleware like Unity, Unreal, MonoGame, etc. This makes the rendering back ends irrelevant. Also a lot of studios are familiar with, and have great tooling around DirectX.

Developers and companies would be stupid not to target Windows 8 given that the games category is the highest grossing section in the Windows Store. If they hate money, that's on them.

I also think your Windows Phone problems are better directed at Microsoft Support.

Edited 2013-04-26 11:53 UTC

Reply Parent Score: 3

RE[4]: shimmer of hope
by moondevil on Fri 26th Apr 2013 14:48 in reply to "RE[3]: shimmer of hope"
moondevil Member since:
2005-07-08

This is how a wannabe indie team I participated in shortly after university, lost focus.

The majority of the prototyping time was spent trying to decide what FOSS technology stack to adopt, instead of making the game, regardless of the technology.

Most people disbanded fed up with religious technology wars and the only thing left to show was a game tile editor.

Edited 2013-04-26 14:49 UTC

Reply Parent Score: 3