Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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RE[2]: what
by Jondice on Fri 26th Apr 2013 14:25 UTC in reply to "RE: what"
Jondice
Member since:
2006-09-20

Still has more to do with operating systems and UIs than than Skyrim by a long shot. It is also a "random MMO" by Mark Jacobs that raised ~600K in the first day. Clearly a lot of people that actually have some money to put down believe in this type of game.

http://camelotunchained.com/en/making-a-game-out-of-the-web/

Anyway, this actually has other tie-ins with Skyrim. Andrew Meggs, the lead engineer, used to work on Skyrim. Also, this game has vikings in it ;) .

I may have overreacted because I didn't like your lack of feedback, and I much prefer to have these conversations via the tried and true system of email. This site is great on the whole, but I felt I didn't want to waste both of our time in the future writing something up for submission if I don't even get a line of feedback on it. Perhaps you get too many submissions to reply to every rejection; fair enough, if so. Just good to know about that.

Edited 2013-04-26 14:27 UTC

Reply Parent Score: 2