Linked by Thom Holwerda on Thu 25th Apr 2013 23:07 UTC
Games "As mentioned earlier, many developers understand the principles behind modular level design, but we hope to offer insights gained from our extensive exploration of this topic. To do this, we'll go over the various benefits and drawbacks we've found over the years, with an emphasis on how to get the most out of the workflow." A glimpse of just how complex one of the best games of this generation really is.
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by Jondice on Fri 26th Apr 2013 15:36 UTC
Member since:

nice find, even if it isn't related to OSes much.

Reply Score: 2

RE: anyway
by Symgeosis on Fri 26th Apr 2013 15:57 in reply to "anyway"
Symgeosis Member since:

You've brought this up twice in passing in this thread so this may interest you:"&... .

Edited 2013-04-26 15:59 UTC

Reply Parent Score: 2

RE[2]: anyway
by Jondice on Fri 26th Apr 2013 16:23 in reply to "RE: anyway"
Jondice Member since:

I remember that, but good god, I can't believe it has been 3 years since that was written.

Reply Parent Score: 2