Linked by Thom Holwerda on Mon 29th Apr 2013 07:08 UTC
Amiga & AROS "As computer games became more and more complex in the late 1980s, the days of the individual developer seemed to be waning. For a young teenager sitting alone in his room, the dream of creating the next great game by himself was getting out of reach. Yet out of this dilemma these same kids invented a unique method of self-expression, something that would end up enduring longer than Commodore itself. In fact, it still exists today. This was the demo scene."
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RE: Comment by MOS6510
by Kroc on Mon 29th Apr 2013 08:21 UTC in reply to "Comment by MOS6510"
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And what more, that it isn't like a PowerPoint that throws some pre-rendered stuff together with some effects. The most amazing part of demos for me is that they can produce something so artful from very very technical code. If it were just a "slideshow" then artistic style would be a given since the time would be spent on the art and not the code, but a demo is almost all code and so it takes a herculean effort to bash metal that close and produce something artistic.

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RE[2]: Comment by MOS6510
by Kochise on Mon 29th Apr 2013 08:47 in reply to "RE: Comment by MOS6510"
Kochise Member since:

Yup, read this, french demoscene on Atari ST, which was less hardware featured than an Amiga and thus needed more software work :


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