Linked by Thom Holwerda on Mon 29th Apr 2013 07:08 UTC
Amiga & AROS "As computer games became more and more complex in the late 1980s, the days of the individual developer seemed to be waning. For a young teenager sitting alone in his room, the dream of creating the next great game by himself was getting out of reach. Yet out of this dilemma these same kids invented a unique method of self-expression, something that would end up enduring longer than Commodore itself. In fact, it still exists today. This was the demo scene."
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RE[4]: ST scene
by Kochise on Mon 29th Apr 2013 17:40 UTC in reply to "RE[3]: ST scene"
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I can bet on AmigaOS which was a micro-kernel, was modular and pre-emptive multi-tasking.

On the other hand, the Atari's TOS operating system was bug ridden, on ROM so you had to put a load of patch at boot time and ensure they were loaded in the correct order, not multi tasking, hard to make it evolve.

Atari's fate was sealed when the ST line was replicated in several flavors (Mega, Stacy, ...) without providing much more, while Atari was obviously building promising prototypes that never reached the public audience.

AmigaOS, MorphOS, the Cube, at least the Amiga legacy lived longer than the Atari fandom (stopped at using an overclocked 68060 @ 95 MHZ and a "compatible" Coldfire-based computer that runs @ 200 MHz but costs 700 euros)


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RE[5]: ST scene
by zima on Mon 6th May 2013 23:55 in reply to "RE[4]: ST scene"
zima Member since:

I can bet on AmigaOS which was a micro-kernel, was modular and pre-emptive multi-tasking.

And no memory protection (which made sense back then of course, but also makes it hard to evolve it into modern times), generally with quite common Guru Meditations.

PS. Can an OS without memory protection be really called a microkernel? (which is about separation of memory)

Edited 2013-05-06 23:57 UTC

Reply Parent Score: 2