Linked by Thom Holwerda on Thu 2nd May 2013 10:15 UTC
BeOS & Derivatives "In the past few weeks, I've managed to find a bit more free time to work on Haiku. As per usual, the lion's share of this time was spent on improving our integrated debugger. As such, I thought I'd give a brief overview of what's been added, and how it can be useful."
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Debugger
by TempleOS on Thu 2nd May 2013 11:52 UTC
TempleOS
Member since:
2013-04-03

Yeah, my debugger is pretty worthless. The first problem is user I have 640x480 screen size (too small). The second problem is the way I draw the window involves a callback from a "window manager" task. If you put a break point in you draw routine, it stops all updates of the screen!

The only good thing is I have a single-address map for all tasks. It can convert addresses to symbolic strings really easily.

<chuckle>I use printf debugging!

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