Linked by Thom Holwerda on Sat 11th May 2013 21:41 UTC
Windows "Windows is indeed slower than other operating systems in many scenarios, and the gap is worsening." That's one way to start an insider explanation of why Windows' performance isn't up to snuff. Written by someone who actually contributes code to the Windows NT kernel, the comment on Hacker News, later deleted but reposted with permission on Marc Bevand's blog, paints a very dreary picture of the state of Windows development. The root issue? Think of how Linux is developed, and you'll know the answer.
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RE[2]: ...
by cdude on Mon 13th May 2013 05:27 UTC in reply to "RE: ..."
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RE[3]: ...
by bassbeast on Thu 16th May 2013 19:08 in reply to "RE[2]: ..."
bassbeast Member since:

Uhhh...I don't know if I'd want to brag about that friend, that is like saying "Linux runs DOS better than Windows 7/8" because Valve frankly has one of the more piss poor game engines in gaming, its not even DirectX 9c yet and that was released...what? 2006 or so?

Valve hasn't been a gaming house in quite awhile, all their R&D goes to the Steam service. I have no doubt its games run faster on Linux as both its OpenGL and DirectX are waaay behind the times and while Linux supports ancient versions of OpenGL MSFT really doesn't care about OpenGL nor DirectX before 9c, its just too old.

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RE[3]: ...
by zima on Sat 18th May 2013 17:45 in reply to "RE[2]: ..."
zima Member since:

Yeah, only that was an irrelevant scenario, few hundred fps (probably windows directx team rightfully thought it's pointless to optimise for such scenario in dx9). OTOH, Valve wants bad publicity for Windows - now that MS, with their appstore, is a direct competitor for Steam.

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