Linked by Kyuss on Mon 13th May 2013 01:31 UTC
Microsoft "Most people understand that Windows is used by a variety of people who have a variety of needs, ranging from corporate server to workstation to POS terminals to home PC and beyond. Most people accept that whenever Microsoft updates Windows, it has to balance the competing requirements to find some kind of workable compromise. There is however another set of competing requirements that many do not really register, even those that call themselves power users or are IT admins. It is a conflict between developers/programmers and Microsoft itself."
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RE[3]: Adapt to standards or die
by moondevil on Mon 13th May 2013 06:17 UTC in reply to "RE[2]: Adapt to standards or die"
moondevil
Member since:
2005-07-08

DirectX is kind of the same, I honestly think it blows design wise (too unnecessarily low level) compared to OpenGL, and thanks to mobile devices catching up much faster than Desktop, it will likely be history pretty soon.


Why should it?

Game consoles don't support OpenGL anyway.

Even the PS4 has dropped support for OpenGL ES, because the developers actually only use LibCGM on the PS3.

Reply Parent Score: 4

reduz Member since:
2006-02-25

I signed NDA so i can't really say, but there's one console manufacturer that uses OpenGL exclusively nowadays, you are likely not licensed for it.

About Sony, you definitely don't know what you are talking about, but developing for their native PS3 library is more painful than testicular torsion.

Reply Parent Score: 3

Nelson Member since:
2005-11-29

Yeah, that Ouya console or that SteamBox has really captured the imagination of the masses.

Reply Parent Score: 2