Linked by Thom Holwerda on Thu 16th May 2013 17:04 UTC
Games "But Beck and Merrill decided that simply banning toxic players wasn't an acceptable solution for their game. Riot Games began experimenting with more constructive modes of player management through a formal player behavior initiative that actually conducts controlled experiments on its player base to see what helps reduce bad behavior. The results of that initiative have been shared at a lecture at the Massachusetts Institute of Technology and on panels at the Penny Arcade Expo East and the Game Developers Conference." Absolutely fascinating stuff. I'm a League of Legends player, and to be honest, the community isn't nearly as bad as some make it out to be. I'm happy Riot games has the guts to employ science to address the issue.
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Comment by Luminair
by Luminair on Fri 17th May 2013 07:58 UTC
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part of excellence is a struggle where you iterate cutting off the biggest problem. do the most good and the least harm over and over.

we could just force everyone to use the real name on their adult photo id. you'd remove the kids and increase the inhibition. but that would also cause a lot of harm.

so these guys are doing the right thing trying to find the best way to help the most people without hurting people. (which banning, censoring, and hiring mods tend to do)

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