Linked by Thom Holwerda on Tue 21st May 2013 21:38 UTC
Games At an event earlier today, Microsoft unveiled the next Xbox - the third model, but confusingly named Xbox One. The big focus was TV, integrated Kinect, and all the other stuff we all expected to be forced down our throats. I think it took them 25 minutes to actually come to what should be the core of the story: gaming. Nothing groundbreaking in the gaming department, except for how Microsoft intends to handle the used games market and borrowing games from friends: pay up, buddy!
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Thom_Holwerda
Member since:
2005-06-29

Of course it happens - I never said otherwise. I'm just doubting your statement that there are "massive amounts of piracy" on consoles. Considering the big amounts of effort involved in doing so, I highly doubt this is based on actual evidence.

Oh, and stating I do not have common sense, simply because I'm asking for evidence? That's rather odd.

Reply Parent Score: 3

lucas_maximus Member since:
2009-08-18

I didn't say you didn't have common sense. I said you need to approach it as such i.e. we have no numbers on the numbers of pirates and I accept it is a Russell's Teapot Scenario in a lot of cases.

When I was talking about a "lot of piracy" I was talking about the past (especially the PS2 era)

Piracy happens a lot less because of online services because of Xbox live, this is simply an extension of this. Piracy on the original half life was a lot harder if you wanted to play multi-player and look where that brought us.

As a developer, I think this is a good thing.

Edited 2013-05-21 22:12 UTC

Reply Parent Score: 3

Moredhas Member since:
2008-04-10

It's likely the best way to measure console piracy would be an estimate, taken from the number of online active players at any one time, versus the number of unit sales. Sprinkle a bit of market research on just how many people buy used games, and just how many people play online, and you have yourself some very rough numbers of pirating customers.

Reply Parent Score: 4

kjamc1982 Member since:
2007-05-09

Of course it happens - I never said otherwise. I'm just doubting your statement that there are "massive amounts of piracy" on consoles. Considering the big amounts of effort involved in doing so, I highly doubt this is based on actual evidence.

Oh, and stating I do not have common sense, simply because I'm asking for evidence? That's rather odd.


http://kotaku.com/5988244/bootleggers-explain-why-theres-so-much-vi...

I know this isn't evidence or anything but it is an interesting article.

Edited 2013-05-21 22:35 UTC

Reply Parent Score: 2

lucas_maximus Member since:
2009-08-18

Looks bloody interesting, bookmarked!

Reply Parent Score: 2

protomank Member since:
2006-08-03

I live in Brazil, where piracy hatings are MONSTRUOUS (80% in PC market), and where PS2 pirate games were sold on the streets everyday. I have to say that the statement that piracy is massing IS NOT TRUE nowadays. The pirate market simply shrinked and most people just buy games, but there a a HUGE market of trades and buy for used games. I don't see this move as a way to stop piracy, in current generation this is NOT the issue, but as a way for console and game makers to meddle into the used games market.

By the way, software here is considered a product by the law, not a service, and trying to force people to pay for resseling is a cause that allows you to legally hack your device, if needed. SO, this move of microsoft has the potential do raise piracy on XBox, instead of lowering it.

Reply Parent Score: 3