Linked by Thom Holwerda on Tue 21st May 2013 21:38 UTC
Games At an event earlier today, Microsoft unveiled the next Xbox - the third model, but confusingly named Xbox One. The big focus was TV, integrated Kinect, and all the other stuff we all expected to be forced down our throats. I think it took them 25 minutes to actually come to what should be the core of the story: gaming. Nothing groundbreaking in the gaming department, except for how Microsoft intends to handle the used games market and borrowing games from friends: pay up, buddy!
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RE[7]: Comment by lucas_maximus
by Moredhas on Tue 21st May 2013 22:25 UTC in reply to "RE[6]: Comment by lucas_maximus"
Moredhas
Member since:
2008-04-10

It's likely the best way to measure console piracy would be an estimate, taken from the number of online active players at any one time, versus the number of unit sales. Sprinkle a bit of market research on just how many people buy used games, and just how many people play online, and you have yourself some very rough numbers of pirating customers.

Reply Parent Score: 4

lucas_maximus Member since:
2009-08-18

Or they could eliminate it by making it tied to an account.

TBH this isn't new, the same thing happened with Half Life with the CD key and multi-player. After that we had Steam.

So go figure.

Reply Parent Score: 2

WereCatf Member since:
2006-02-15

It's likely the best way to measure console piracy would be an estimate, taken from the number of online active players at any one time, versus the number of unit sales. Sprinkle a bit of market research on just how many people buy used games, and just how many people play online, and you have yourself some very rough numbers of pirating customers.


That would only work for online-games, though, and for online-gamers. It wouldn't work for single-player gamers.

Reply Parent Score: 3

lucas_maximus Member since:
2009-08-18

Everything about it would be online .. offline would be a legacy.

Edited 2013-05-21 22:38 UTC

Reply Parent Score: 2