Linked by Thom Holwerda on Wed 22nd May 2013 22:23 UTC
Games "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
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Comment by mutantsushi
by mutantsushi on Thu 23rd May 2013 07:15 UTC
mutantsushi
Member since:
2006-08-18

"The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms."
Sure, so cross-platform games will be written for XBox specs, and given signifigantly enhanced graphics and audio on PS4. What the difference in GPU performance means can be seen in PC gaming, where the results of similar platforms with different GPUs are well known. And the rest of PS4's platform should be largely superior to Xbox besides, XBox's SRAM will help but will doubtfully wipe-out PS4's overall advantage.

Like Anand wrote "Note that unlike the Xbox 360 vs. PS3 era, Sony's hardware advantage here won't need any clever developer work to extract - the architectures are near identical, Sony just has more resources available to use."

While PS4 exclusives will be non-portable to XBox, titles originating on XBox should be portable to PS4 (i.e. not literal exclusives, but ones which are developed on one platform initially).

Edited 2013-05-23 07:21 UTC

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