Linked by Thom Holwerda on Wed 22nd May 2013 22:23 UTC
Games "Sony gave the PS4 50% more raw shader performance, plain and simple (768 SPs @ 800MHz vs. 1152 SPs & 800MHz). Unlike last generation, you don't need to be some sort of Jedi to extract the PS4's potential here. The Xbox One and PS4 architectures are quite similar, Sony just has more hardware under the hood. We’ll have to wait and see how this hardware delta gets exposed in games over time, but the gap is definitely there. The funny thing about game consoles is that it’s usually the lowest common denominator that determines the bulk of the experience across all platforms. On the plus side, the Xbox One should enjoy better power/thermal characteristics compared to the PlayStation 4. Even compared to the Xbox 360 we should see improvement in many use cases thanks to modern power management techniques." AnandTech does its usual in-depth thing.
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RE[4]: Performance
by Neolander on Fri 24th May 2013 06:40 UTC in reply to "RE[3]: Performance"
Neolander
Member since:
2010-03-08

No surprising, "subscription model" is the rage among MBAs these days.

Well, it can actually makes sense for some physical products, such as professional coffee machines or consumer modem/routers, in the form of maintenance contracts and renting replacing actual ownership.

Initial "purchase" is cheaper, broken stuff gets promptly replaced by working one at no cost, and you don't have to care about the repairs that may have to be carried out. You spend more, but in exchange you know exactly how much you'll spend every month.

The only thing is, a methodology that works for a given business cannot always be shoehorned into every other business, and that seems hard to grasp for some companies' management.

Edited 2013-05-24 06:47 UTC

Reply Parent Score: 2