Linked by Thom Holwerda on Fri 24th May 2013 17:26 UTC
Games So, the Xbox One disaster continues. Microsoft's policy for dealing with the used games market has reportedly leaked - and it's a clear and direct attack to destroy the used games market. Prices for used games will be set at the retail value of a new game, and retailers have to hook into Microsoft's computer systems and comply with Microsoft's terms and conditions.
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RE[2]: Comment by fran
by lucas_maximus on Sat 25th May 2013 19:44 UTC in reply to "RE: Comment by fran"
lucas_maximus
Member since:
2009-08-18

We will see.

There is the argument:

http://tay.kotaku.com/everything-you-hate-about-the-xbox-one-and-wh...

Okay, fine. Let’s say you’re onboard with money going to developers instead of retailers. That doesn’t make gaming any more affordable. Or does it? This move towards an all-digital future is hugely beneficial to publishers. Digital has a much better profit margin than physical, and by phasing out physical you phase out secondhand sales which take a huge bite out of revenue. With these money sinks out of the way, publishers are free to offer the same sort of massive discounts on Xbox One as we see today on PC’s via services like Steam. With physical overhead gone, and confidence that 1 sale will not be turned into 9 additional sales that they see no return on, the possibility space for innovative marketing solutions opens wide up, and if Steam’s any indication, people will want to take advantage of that.

Alright, so more money goes to the developers, and it’ll help keep costs down. But what if I just want to bring the game over to a buddy’s house and play on it there? Well, you’ll be able to. The games are tied to your LIVE account, and your LIVE account exists in the cloud. Go to your friend’s Xbox One, log in to your profile, pop in the disc, and you’re good to go. What if you’re home, but different people in the house have different LIVE accounts, what then? Also no problem. The games are tied to a single LIVE account, but any other account on the owning account’s “home unit” are free to play the game as well.


Maybe what is happening on Steam will happen on Xbox One.

Who knows at the moment?

Reply Parent Score: 2

RE[3]: Comment by fran
by Darkmage on Sun 26th May 2013 01:24 in reply to "RE[2]: Comment by fran"
Darkmage Member since:
2006-10-20

Basically Microsoft is inciting piracy with these policies. It's no justification. it's just reality. People will do whatever they can to get what they want the way they want it. Prohibition didn't work for booze and strong DRM isn't going to work for games.$110 a copy is excessive. I bought 30+ PS3 games this generation because I was grey market importing the games at $20-40. Take away that option and I am gone from the console scene.

If all my friends are on the consoles and there's no other option then I'll probably turn to piracy. There is a point where you're not selling a product anymore, you're ripping me off. You can not like it, you can say I'm a bad person all you want. But at the end of the day if people I know are playing the games and I want to play. I'm not shelling out $500 for console hardware, $400 for controllers and $110/game which is the current Australian retail cost of gaming. Gaming is a hobby, it's not a necessity for living.

For $1000 I can buy a pretty sweet computer rig, and do better things with my time. Or I can give it to Chris Roberts for making Star Citizen. I know which one I'll do (Mr Roberts got $1000 from me recently). The games industry isn't losing anything to piracy, it's losing sales to shitty products and not catering to their market. When someone pirates for the first time they are being exposed to a completely new business model. It becomes very easy and tempting to then follow that model in the future. Pushing people towards piracy with high prices and tighter controls is a bad idea that is just going to exacerbate the problem.

Edited 2013-05-26 01:27 UTC

Reply Parent Score: 2

RE[3]: Comment by fran
by Soulbender on Sun 26th May 2013 05:37 in reply to "RE[2]: Comment by fran"
Soulbender Member since:
2005-08-18

Digital has a much better profit margin than physical, and by phasing out physical you phase out secondhand sales which take a huge bite out of revenue


It's good that digital distribution has better profit margin but making it a point to get rid of second-hand sales is a bit too much like being a greedy douchebag.
People sell stuff they no longer need or want, that has always been the case. Wanting to stop this just make them seem petty.

and confidence that 1 sale will not be turned into 9 additional sales that they see no return on


Unless those 9 additional sales would otherwise have been of a new game you'd see no increased return on investment. It's not necessarily, or maybe not even likely, that you'd see 9 additional sales of new games and if that's the case, well, it could even be a net negative since your game gets less exposure and mindshare.

With these money sinks out of the way, publishers are free to offer the same sort of massive discounts on Xbox One as we see today on PC’s via services like Steam.


Nice in theory but in practice it may turn out like gas prices: they always go up, never down.

Alright, so more money goes to the developers


Oh come on, we all know that's not where the money will go.

That said, if the game will work as described in that post that seems perfectly ok to me. You can play at your friends house and your family can use your games on your "home unit" (whatever that means).
I do think that in the interest of the consumer you should be able to sell your digitally owned games to someone else at no extra cost, be it Steam or Xbox One. It's really not unreasonable that you should be able to sell something you no longer use or want.

Reply Parent Score: 4