Linked by Thom Holwerda on Fri 24th May 2013 17:26 UTC
Games So, the Xbox One disaster continues. Microsoft's policy for dealing with the used games market has reportedly leaked - and it's a clear and direct attack to destroy the used games market. Prices for used games will be set at the retail value of a new game, and retailers have to hook into Microsoft's computer systems and comply with Microsoft's terms and conditions.
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Member since:

It's not the same thing when it involves physical media that have been purchased. And for the price I'm expected to pay for a new game I damn well own that copy.

It is the same thing and been like that for a while now. Most games on PC whether they are disk or come from an online store won't want to start unless they get connected to an online account.

Half Life 2 was one of the first games I believed that did this. Except again this is easily forgotten.

]And yet, the industry keeps growing an' growing and is profitable.

And the development costs keep on growing as well. Also it is totally besides the point.

Edited 2013-05-26 07:02 UTC

Reply Parent Score: 2

Soulbender Member since:

It is the same thing and been like that for a while now.

Yes, you are correct. They're the same and as such the consumer has, or at least should have, the right to give or sell his digital or physical copy to anyone else. This goes for Steam as well as XBO.
It's not like it's technically difficult and in fact the DRM helps, in a way, since it would make it very unlikely that the seller could keep a working copy.
The only reason it's not done is greed and lack of regulatory pressure.

Granted people don't complain about this for Steam but that's probably because they generally pay much less for the games there. It's much easier to live with not being able to sell, or give away, a $5-$10 product than a $60-$70 one.

(And seriously, $70 for a game? That I can't sell second-hand? That's robbery, that is.)

Reply Parent Score: 2

TM99 Member since:

Look Lucas, here is the bottom line which you just don't seem to want to understand.

We get that Steam and PC gaming has been heading into this always on, cloud based, downloading and activate gaming model now for a few years.

But, and here is the rub, the console industry never fucking ever worked this way.

This is NOT how games were in the past. If I own Skyrim for the Xbox 360, I simply pop in the game and it runs. Maybe some parts are stored on the hard drive, such as saves, but in essence, it just plays. I can pop out the disc, take it to my friends 360, pop it back in, and he can now play. I can take it to Gamestop and sell it. They give me cash or trade. Some other dude comes in and buys it, takes it home, and pops it in and plays it. The same has been true from the Atari 2600 to the PS3. I own a game. It does not require activation, the internet, or any of the bullshit associated with PC gaming today to play. The game disc is an actual object. I can sell it. I can trade it. I can gift it. Once I purchase it, well, it is no different than a music cd or a book.

This is now ending with the One. If I own Halo 5 for the Xbox One, I pop in the game, install it to the hard drive, activate it through my paid-for subscription to Xbox Live, and I play the game. Some parts are done locally. Other parts are done via their new cloud server farm. I can pop out the disc, take it to my kids One and if I log in via my account, yes, I can play it on his machine. But, and this is critical, if I log out, and he logs in, even if it is installed on the machine, it is not yet activated on his account. He must purchase now a separate license to make it run. If I turn around and give this game to a friend, he must also purchase a license once it is installed on his One's hard drive. It is also looking like if I want to give or sell the game used, that I must deactivate the disc from my system and Live account so that some one else can then do it. That is how a Photoshop license is done. I transfer ownership. They buy the physical media from me and then they must buy a license as well for activation. The serial that came with my physical media WILL NOT work for them beyond a 30 day trial basis unless I transfer that key to the buyer for them to then activate it!

Now does everyone get how radical this is? Microsoft is hoping to completely change the gaming industry to make it exactly like their Office and Windows OS software industry. They are selling you hardware. They are selling you a subscription to a service that you must purchase to use said hardware. They are then leasing you software through Live and the big gaming corporations. The physical media is now irrelevant. What is necessary is the licensing and activation of the software. The media is only important as far as transfer of ownership and licensing goes. Eventually they will replace the physical media with complete downloadable software.

So a console is no longer a console but is instead just another fucking PC. If I want to play PC games then I will go through the bullshit of Steam (I prefer GOG with no DRM thank you very much!) and activation schemes, and dll's calling home to verify my legit software. That is one reason why I moved away from PC gaming except for older games or some emulation of older systems, and instead I play on the Wii, PS3, and 360! I don't want another fucking PC experience. I don't want Facebook. I don't want Cloud services. I don't want mandatory phone home's once a day. I just want to buy a game disc, pop it in, and play it when I want to play just as I have done since I was a fucking kid with my Atari 2600 and River Run. And when I am done, I will do with the disc as I please. I can gift it, sell it, trade it, or fucking trash it. Microsoft and Betheseda have no say in what I do with it AFTER I purchase it.

Do you get it now?! And if this is where it is all heading and the PS4 and the WiiU2 does this as well, the industry will crash as it did in the 1980's. I remember it very well - greedy fuckers! Let them enjoy the money from the casual gamer with their Fruit Ninja games. I have more than enough consoles and real games to last the rest of my life without buying into this bullshit. And I am not alone.

Reply Parent Score: 4

lucas_maximus Member since:

Get this, they don't care about the few people like you ... doesn't matter how much you whine.

There is no evidence so far that there will be any consumer backlash.

iTunes -- success
Steam -- success
Spotify -- success

God, I heard similar arguments when people heard you had to pay for Xbox Live. Guess what, it is pretty successful.

Reply Parent Score: 2