Linked by Thom Holwerda on Tue 11th Jun 2013 08:10 UTC
Games Sony just won the console war for this generation. Not only is the PS4 going to be cheaper, Sony's CEO gloated on stage last night at E3 with the biggest possible grin as he detailed that all that nonsensical DRM crap that Microsoft is pulling, like blocking used games sales and stuff like that? Yeah, Sony's PS4 will have none of that. Sony even made an instructional video to explain how sharing games works.
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RE: To be honest
by moondevil on Tue 11th Jun 2013 14:02 UTC in reply to "To be honest"
moondevil
Member since:
2005-07-08

They have better hardware, full openGL support (to port gl games to ps4 is a breeze)


Really?!

Almost no one was using the OpenGL support in PS3, but rather libCGM.

Although I don't have access to the PS4 devkit, I am yet to see any confirmation of OpenGL support in the usual technical sites of the gaming communities.

Reply Parent Score: 3

RE[2]: To be honest
by woegjiub on Wed 12th Jun 2013 00:22 in reply to "RE: To be honest"
woegjiub Member since:
2008-11-25

It's using a Jaguar-based APU.
*Not* having full OpenGL support would be odd.

Reply Parent Score: 2

RE[3]: To be honest
by moondevil on Wed 12th Jun 2013 06:24 in reply to "RE[2]: To be honest"
moondevil Member since:
2005-07-08

Why?

Contrary to what open source zealots think, except for the PS3 with OpenGL ES 1.0 and Cg for shaders, with most studios actually using LibCGM instead, game consoles use OpenGL inspired APIs, not OpenGL.

Reply Parent Score: 4

RE[2]: To be honest
by rr7.num7 on Wed 12th Jun 2013 19:21 in reply to "RE: To be honest"
rr7.num7 Member since:
2010-04-30

Any reliable source for that "almost no one used PSGL" claim? Not that I don't believe it, but apparently, the only ones that keep repeating it are people who aren't even licensed PS3 developers.

Reply Parent Score: 1

RE[3]: To be honest
by moondevil on Thu 13th Jun 2013 07:05 in reply to "RE[2]: To be honest"
moondevil Member since:
2005-07-08

From Sony itself,

PSGL != OpenGL, rather OpenGL ES 1.0 + Cg + Sony extensions

http://www.research.scea.com/gdc2006/GLESTutorial07_Arnaud_Remi_PSG...

Libgcm and Geman advised as the libraries to use when you want graphics performance.

http://develop.scee.net/files/presentations/acgirussia/Case_Studies...

Check the opinion of Sandstorm games on Libgcm vs PSGL.

http://sandstormgames.ca/blog/tag/libgcm/

It is a urban legend in the open source community that all game consoles other than Microsoft's support pure desktop OpenGL.

If Apple didn't went for OpenGL ES on iPhones, rather using their own API, probably the mobile situation would be quite different.

Reply Parent Score: 3