Linked by Thom Holwerda on Fri 14th Jun 2013 11:39 UTC
Apple "The key takeaway we've reached (after two less than 24 hours playing with the iOS 7 Beta release) is this - every App must consider even basic updates to its UI to survive in a post-iOS 6 world." Great. Telling developers to update their entire application - user interface and behaviour alike - to target a look and behaviour that isn't final yet. Seems like potential for a lot of wasted work here.
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How to wind up dev's
by AndyB on Fri 14th Jun 2013 11:46 UTC
AndyB
Member since:
2013-03-22

I'm not sure I could think of a better way to annoy developers all over the world in one fell swoop! Google must be loving this!

Reply Score: 3

RE: How to wind up dev's
by Tony Swash on Fri 14th Jun 2013 13:03 in reply to "How to wind up dev's"
Tony Swash Member since:
2009-08-22

I'm not sure I could think of a better way to annoy developers all over the world in one fell swoop! Google must be loving this!


The way developers feel about working on iOS versus Android is encapsulated in one slide from Tim Cook's keynote:

http://9to5mac.com/2013/06/10/tim-cook-talks-numbers-at-apples-wwdc...

$10 billion paid to iOS developers. That probably compensates for the terrible burden of dealing with an OS update ;)

Reply Parent Score: 3

RE[2]: How to wind up dev's
by Tony Swash on Fri 14th Jun 2013 13:09 in reply to "RE: How to wind up dev's"
Tony Swash Member since:
2009-08-22

I also noticed this piece by Horace Dediu at Asymco that shows that, based on Apple's public pronouncements on iTunes accountholder growth, the company is adding approximately 500,000 new accounts each and every day.

http://www.asymco.com/2013/06/14/whats-an-apple-user-worth/

That should also help keep iOS developers happy.

Reply Parent Score: 2

RE[2]: How to wind up dev's
by tomz on Fri 14th Jun 2013 13:41 in reply to "RE: How to wind up dev's"
tomz Member since:
2010-05-06

It depends. If your app is free, you have to do the work and don't get anything for it.

But also note the complaint about the various versions of Android still out there that create such a burden. Well the apps work across the platforms, the Gingerbread apps work on ICS. Maybe not optimally, but the apps I have on Android tend to work across my devices.

Apple is also saying everyone moves quickly to new versions, so you will have to change the app - and no one asked the key question - will the updated iOS 7 apps work well with iOS 6, or when they update, those still on iOS 6 will end up with a clunky, annoying experience? Or do you have to write it to support both with conditional code? And what if not everyone updates so quickly to iOS 7 given the radical change?

I would hope Apple would make things play nicely and easily, but then if the UI API were so good, why is iOS 6-7 not transparent? That the apps would work fine under iOS 7 without changes, but would simply work better if the changes were made?

Reply Parent Score: 3

RE[2]: How to wind up dev's
by thegman on Fri 14th Jun 2013 15:28 in reply to "RE: How to wind up dev's"
thegman Member since:
2007-01-30

Respectfully, it does not matter that $10bn or however much was paid out to developers. As a developer, I only care about how much *I* make.

Reply Parent Score: 8

RE[2]: How to wind up dev's
by Fergy on Sat 15th Jun 2013 16:41 in reply to "RE: How to wind up dev's"
Fergy Member since:
2006-04-10

$10 billion paid to iOS developers. That probably compensates for the terrible burden of dealing with an OS update ;)

Nobody ever got fired by going IBM/MS/Apple...

Reply Parent Score: 3

RE[2]: How to wind up dev's
by Soulbender on Sun 16th Jun 2013 06:11 in reply to "RE: How to wind up dev's"
Soulbender Member since:
2005-08-18

The way developers feel about working on iOS versus Android is encapsulated in one slide from Tim Cook's keynote:


No, it doesn't really say anything about how they feel.

Edited 2013-06-16 06:12 UTC

Reply Parent Score: 4