Linked by Thom Holwerda on Fri 14th Jun 2013 11:39 UTC
Apple "The key takeaway we've reached (after two less than 24 hours playing with the iOS 7 Beta release) is this - every App must consider even basic updates to its UI to survive in a post-iOS 6 world." Great. Telling developers to update their entire application - user interface and behaviour alike - to target a look and behaviour that isn't final yet. Seems like potential for a lot of wasted work here.
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RE: How to wind up dev's
by Tony Swash on Fri 14th Jun 2013 13:03 UTC in reply to "How to wind up dev's"
Tony Swash
Member since:
2009-08-22

I'm not sure I could think of a better way to annoy developers all over the world in one fell swoop! Google must be loving this!


The way developers feel about working on iOS versus Android is encapsulated in one slide from Tim Cook's keynote:

http://9to5mac.com/2013/06/10/tim-cook-talks-numbers-at-apples-wwdc...

$10 billion paid to iOS developers. That probably compensates for the terrible burden of dealing with an OS update ;)

Reply Parent Score: 3

RE[2]: How to wind up dev's
by Tony Swash on Fri 14th Jun 2013 13:09 in reply to "RE: How to wind up dev's"
Tony Swash Member since:
2009-08-22

I also noticed this piece by Horace Dediu at Asymco that shows that, based on Apple's public pronouncements on iTunes accountholder growth, the company is adding approximately 500,000 new accounts each and every day.

http://www.asymco.com/2013/06/14/whats-an-apple-user-worth/

That should also help keep iOS developers happy.

Reply Parent Score: 2

RE[2]: How to wind up dev's
by tomz on Fri 14th Jun 2013 13:41 in reply to "RE: How to wind up dev's"
tomz Member since:
2010-05-06

It depends. If your app is free, you have to do the work and don't get anything for it.

But also note the complaint about the various versions of Android still out there that create such a burden. Well the apps work across the platforms, the Gingerbread apps work on ICS. Maybe not optimally, but the apps I have on Android tend to work across my devices.

Apple is also saying everyone moves quickly to new versions, so you will have to change the app - and no one asked the key question - will the updated iOS 7 apps work well with iOS 6, or when they update, those still on iOS 6 will end up with a clunky, annoying experience? Or do you have to write it to support both with conditional code? And what if not everyone updates so quickly to iOS 7 given the radical change?

I would hope Apple would make things play nicely and easily, but then if the UI API were so good, why is iOS 6-7 not transparent? That the apps would work fine under iOS 7 without changes, but would simply work better if the changes were made?

Reply Parent Score: 3

RE[3]: How to wind up dev's
by MOS6510 on Fri 14th Jun 2013 14:31 in reply to "RE[2]: How to wind up dev's"
MOS6510 Member since:
2011-05-12

It depends. If your app is free, you have to do the work and don't get anything for it.


Then ask money for it, do nothing or pull the app.

If you make free apps I suspect you enjoy coding so you'd welcome iOS 7 and new and interesting things to do while tinkering with the old code.

Reply Parent Score: 2

RE[3]: How to wind up dev's
by majipoor on Fri 14th Jun 2013 15:15 in reply to "RE[2]: How to wind up dev's"
majipoor Member since:
2009-01-22

You didn't understand the point at all.

Yes, app will works on iOS 7 without any change apart may be a detail here and there as it has always been the case between major iOS updates.

I am a developer and I have my own app: I found a single issue with iOS 7 I will have to fix, but the app works exactly the same way on iOS 7 compared to iOS 6, the difference being that it doesn't looks like iOS 7 UI.

The point is that iOS 7 UI is so different that if you do not change the UI of your app to match the new look and feel, it will quickly feel as an outdated app and users may switch to a more "modern" app.

Reply Parent Score: 2

RE[2]: How to wind up dev's
by thegman on Fri 14th Jun 2013 15:28 in reply to "RE: How to wind up dev's"
thegman Member since:
2007-01-30

Respectfully, it does not matter that $10bn or however much was paid out to developers. As a developer, I only care about how much *I* make.

Reply Parent Score: 8

RE[3]: How to wind up dev's
by Tony Swash on Fri 14th Jun 2013 16:24 in reply to "RE[2]: How to wind up dev's"
Tony Swash Member since:
2009-08-22

Respectfully, it does not matter that $10bn or however much was paid out to developers. As a developer, I only care about how much *I* make.


That's understandable but if one is talking about the position or experience of the iOS developer community as a whole then that $10 billion sure makes a difference.

Operating systems change, occasionally in a quite radical step function. That's just how it is I think. Tedious for some, an opportunity for others, but progress nevertheless.

Reply Parent Score: 1

RE[3]: How to wind up dev's
by leos on Fri 14th Jun 2013 20:13 in reply to "RE[2]: How to wind up dev's"
leos Member since:
2005-09-21

Respectfully, it does not matter that $10bn or however much was paid out to developers. As a developer, I only care about how much *I* make.


Silly statement. How much you make is up to you. If you are making nothing then that means people don't like what you are making.

Reply Parent Score: 1

RE[2]: How to wind up dev's
by Fergy on Sat 15th Jun 2013 16:41 in reply to "RE: How to wind up dev's"
Fergy Member since:
2006-04-10

$10 billion paid to iOS developers. That probably compensates for the terrible burden of dealing with an OS update ;)

Nobody ever got fired by going IBM/MS/Apple...

Reply Parent Score: 3

RE[2]: How to wind up dev's
by Soulbender on Sun 16th Jun 2013 06:11 in reply to "RE: How to wind up dev's"
Soulbender Member since:
2005-08-18

The way developers feel about working on iOS versus Android is encapsulated in one slide from Tim Cook's keynote:


No, it doesn't really say anything about how they feel.

Edited 2013-06-16 06:12 UTC

Reply Parent Score: 4