Linked by Thom Holwerda on Mon 17th Jun 2013 17:52 UTC
Games "MineAssemble is a tiny bootable Minecraft clone written partly in x86 assembly. I made it first and foremost because a university assignment required me to implement a game in assembly for a computer systems course. Because I had never implemented anything more complex than a 'Hello World' bootloader before, I decided I wanted to learn about writing my own kernel code at the same time. Note that the goal of this project was not to write highly efficient hand-optimized assembly code, but rather to have fun and write code that balances readability and speed. This is primarily accomplished by proper commenting and consistent code structuring." Just cool.
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RE[5]: Comment by aligatro
by Alfman on Wed 19th Jun 2013 14:56 UTC in reply to "RE[4]: Comment by aligatro"
Alfman
Member since:
2011-01-28

zima,

"OTOH 'older software developers' gave us something so stupid as y2k bug, so you're probably looking at the past through rose-tinted glasses, a bit."

You're absolutely right, and it was a somewhat poor generalization on my part to imply a difference in aptitude. ;)

Reply Parent Score: 2

RE[6]: Comment by aligatro
by zima on Fri 21st Jun 2013 20:50 in reply to "RE[5]: Comment by aligatro"
zima Member since:
2005-07-06

Well I think you're wrong, I think that... ...wait, WHAT?! You're saying I'm "absolutely right"?! You aren't supposed to do that on the internet, you're supposed to disagree; you're no fun arguing ;P

Oh well, I'll just add that most software in existence gets abandoned relatively quickly, only good is still used (similarly, we also tend to remember only good-ish games)

Reply Parent Score: 2

RE[7]: Comment by aligatro
by Alfman on Sat 22nd Jun 2013 08:38 in reply to "RE[6]: Comment by aligatro"
Alfman Member since:
2011-01-28

zima,


Haha, next time your on long island we can go grab a beer, I'm sure we'll find something to argue over ;)

Reply Parent Score: 2