Linked by Thom Holwerda on Wed 19th Jun 2013 23:02 UTC, submitted by M.Onty
Games "Microsoft has sensationally abandoned its controversial plans to restrict the sharing of XBox One games, and has also removed daily online authentication requirements for its forthcoming console", reports The Guardian. They had no choice. Still a good move.
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RE[3]: Going to put this here
by jonoden on Thu 20th Jun 2013 16:01 UTC in reply to "RE[2]: Going to put this here"
jonoden
Member since:
2012-02-13

I cycle to work.

Trite answers are trite.

The whole point is convenience ... if I want to buy a game I have to go to town which basically is longer than my lunch break and everything shuts after I finish work.

I pay for the convenience of not having to rush the 1 hour of my day where I can eat and chat.


Amazon.com, there's many options that can bring it to you instead of you having to go fetch it.

Also, Last of Us can be purchased digitally on PSN last I checked.

And to address the argument from earlier about prices, do you REALLY think that MS would charge less if they cut the retailers out? Please... you can get older games for much, much cheaper at retailers for the 360 that you can buying it digitally from XBLive marketplace.

For instance:
http://marketplace.xbox.com/en-US/Product/Assassins-Creed-III/66acd...
vs
http://www.amazon.com/Assassins-Creed-III-Xbox-360/dp/B0050SYLRK/re...

This happens all the time, I can't recall that last time I saw a game available over XBLive marketplace that was cheaper than retail. They will not lower prices, they will just take a larger cut for the same price people have always been willing to spend.

Now, the used game market.. I do however despise that GameStop is making money hand over fist just scanning barcodes and marking up product 2-3x that they "bought back" from the consumer. I never buy used games, I like my money to be recorded as another sale and by dollars to contribute towards the developer and publisher. Killing the used game industry is a good thing IMO, but there are many out there that depend on it in order to afford to game. I just make the choice myself to not participate in it any longer.

Last time I turned in STACKS of games at GameStop, I got enough credit to buy 3 new games and some chump change left over. Pretty sad...

Reply Parent Score: 2

RE[4]: Going to put this here
by WereCatf on Thu 20th Jun 2013 17:13 in reply to "RE[3]: Going to put this here"
WereCatf Member since:
2006-02-15

Now, the used game market.. I do however despise that GameStop is making money hand over fist just scanning barcodes and marking up product 2-3x that they "bought back" from the consumer. I never buy used games, I like my money to be recorded as another sale and by dollars to contribute towards the developer and publisher. Killing the used game industry is a good thing IMO, but there are many out there that depend on it in order to afford to game. I just make the choice myself to not participate in it any longer.


You are only equating Gamestop with second-hand games, completely disregarding all the other non-Gamestop stores and individuals who do person-to-person sales -- I simply cannot agree with you about the killing of the used-game market. If you do not like Gamestop then don't, there are plenty of alternatives.

Reply Parent Score: 4

RE[5]: Going to put this here
by jonoden on Thu 20th Jun 2013 17:57 in reply to "RE[4]: Going to put this here"
jonoden Member since:
2012-02-13


You are only equating Gamestop with second-hand games, completely disregarding all the other non-Gamestop stores and individuals who do person-to-person sales -- I simply cannot agree with you about the killing of the used-game market. If you do not like Gamestop then don't, there are plenty of alternatives.


That's fine, I do let friends borrow discs, but very infrequently, mostly because my friends end up buying the same games I do. I'm sure selling/trading their games are good for some people but investing the time in it isn't worth my while. I'd rather do something else (like participate in dicsussions ;) ).

In the end this is up to the publishers if you ask me. They have the power to stop it for legitimate use. Piracy will always find a way though. Steam (along with Amazon sales and places handing out keys at good deals like GreenMan Gaming) has proven that if you provide awesome service and fair deals that people will buy the product from you, enabling developers and publishers to get their share of a new customer which is just the right thing to do.

The code has been cracked for the most part, just need to find a way to scale it.

Edited 2013-06-20 17:58 UTC

Reply Parent Score: 2

RE[5]: Going to put this here
by Morgan on Thu 20th Jun 2013 21:00 in reply to "RE[4]: Going to put this here"
Morgan Member since:
2005-06-29

Indeed! Recently an independent used game shop opened up near me, and I was able to trade in a few shitty DS games I never play towards store credit. I got over twice what I would have from Gamestop, if they even would have bought those titles from me in the first place. I then used that credit to buy a few excellent classic GameBoy games that would have cost me three times as much on eBay or even play-asia.com.

I'm all for keeping the used game market alive, even if that means the bad stores like Gamestop still exist.

Reply Parent Score: 3

RE[4]: Going to put this here
by vitae on Thu 20th Jun 2013 20:16 in reply to "RE[3]: Going to put this here"
vitae Member since:
2006-02-20

You must have no familiarity with the used goods market. It's necessary to have those kinds of markups to make a make enough money to keep the lights on. It's not a matter of getting somebody's worn out disc, marking it up dramatically and getting rich off it. You have to hope to sell this used item you just put cash into, and risk taking a bath on it. Most of them will sit on the shelf for a long time before moving.

Blame new games being over-priced instead.

Reply Parent Score: 3

Soulbender Member since:
2005-08-18

Killing the used game industry is a good thing IMO


So are you also in favour of killing the used cars market, the used clothes market, the used furniture market and the used house market? Cuz, you know, it's the same thing as used games.

Reply Parent Score: 2

RE[5]: Going to put this here
by jonoden on Fri 21st Jun 2013 18:49 in reply to "RE[4]: Going to put this here"
jonoden Member since:
2012-02-13

"Killing the used game industry is a good thing IMO


So are you also in favour of killing the used cars market, the used clothes market, the used furniture market and the used house market? Cuz, you know, it's the same thing as used games.
"

No.. it really isn't. None of those physical goods are a parallel to digital content. The phytical medium (discs) are just a vehicle for the content in this case. If we are arguing to maintain client ownership over a copy of the content that is in turn only usable by one party at a time then it's possibly the same. I believe what detractors to the philosophy of the developer being able to monetize every person that plays their game are saying is that they want to maintain ownership and dollar value of the game they purchased and be able to transfer that ownership to another individual without the original content creator involved.

I suppose I really don't mind as I choose to always make sure when I buy software that the original creator sees some of the dollars I'm spending on the content. I want them to know I cared enough to buy what they created and contribute to the entire team that was responsible from the smallest line of code, to marketing, to the legal guys who signed the licensing deal for that physics framework. That's just me though, I'm sure I'm the minority. If I was a game developer I would want it that way. Lots of them do it for the love, but they definitely don't want to just give it away. The way they see how much people value their work is how many people bought the game and played it.

I see both sides of this story, I just choose to do things the way I want to do it and I will fight to make sure what I think is right for the content creator is the agenda that is pushed. As long as the pricing for the content is fair. AAA games cost MILLIONS and YEARS to produce. The more money that flows into the content creator's hands the better off the industry is. I know people are tired of hearing about Steam, but Steam proves that those type of systems can work where fair prices are traded for awesome service.

Edited 2013-06-21 18:52 UTC

Reply Parent Score: 2