Linked by Thom Holwerda on Mon 24th Jun 2013 15:20 UTC, submitted by sheokand
Games Pretty cool stuff: the PlayStation 4 apparently runs on a version of FreeBSD 9.0 modified by Sony and renamed to 'Orbis OS'. Second generation developer kits use GNU GRUB to boot, and allow you to boot into a graphical or a console mode. Not much else is known at this point, but it's a fun bit of information, and perhaps a boon to homebrew developer and hackers.
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RE: Best case, worst case
by Wafflez on Mon 24th Jun 2013 23:02 UTC in reply to "Best case, worst case"
Wafflez
Member since:
2011-06-26

I don't know anything about console development, but atleast PS3 didn't used OpenGL, I doubt they will use OpenGL on PS4 too.

Reply Parent Score: 5

RE[2]: Best case, worst case
by benytocamela on Mon 24th Jun 2013 23:10 in reply to "RE: Best case, worst case"
benytocamela Member since:
2013-05-16

It depends on what you mean by OpenGL.

There is OpenGL ES support on PS3. It just is not a very efficient implementation. There is also PSGL.



http://www.ps3devwiki.com/wiki/RSX#RSX_Libraries

Edited 2013-06-24 23:17 UTC

Reply Parent Score: 4

RE[2]: Best case, worst case
by protomank on Tue 25th Jun 2013 12:51 in reply to "RE: Best case, worst case"
protomank Member since:
2006-08-03

True. They announced only D11 (directx 11) support. The GPU can have support for both, as most does, but as this is a custom, made only for the PS4, it is likely it won't have, as is not needed and will only "waste space".

Reply Parent Score: 2

RE[2]: Best case, worst case
by Lobotomik on Tue 25th Jun 2013 14:57 in reply to "RE: Best case, worst case"
Lobotomik Member since:
2006-01-03

Having selected an AMD64 CPU, an AMD GPU and a Unix O/S they can now take advantage of the years of effort of AMD in perfecting their Open GL drivers, and the years of effort of thousands of programmers learning Open GL; or they can spend a ton of money and a long, long time to end up, late, with a half baked POS.

Seeing how the PS architecture has jumped from freaky to almost standard PC, I would be very surprised if they did not cash in on all of the advantages of standardization.

Reply Parent Score: 1

RE[3]: Best case, worst case
by moondevil on Tue 25th Jun 2013 16:50 in reply to "RE[2]: Best case, worst case"
moondevil Member since:
2005-07-08

Why wouldn't Sony just keep using the graphics libraries they already have and invested so many years expertise?

Professional game developers don't care about APIs, they use whatever is required to deliver a product.

Reply Parent Score: 3