Linked by Thom Holwerda on Mon 24th Jun 2013 15:20 UTC, submitted by sheokand
Games Pretty cool stuff: the PlayStation 4 apparently runs on a version of FreeBSD 9.0 modified by Sony and renamed to 'Orbis OS'. Second generation developer kits use GNU GRUB to boot, and allow you to boot into a graphical or a console mode. Not much else is known at this point, but it's a fun bit of information, and perhaps a boon to homebrew developer and hackers.
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RE[4]: Best case, worst case
by Lobotomik on Tue 25th Jun 2013 17:00 UTC in reply to "RE[3]: Best case, worst case"
Lobotomik
Member since:
2006-01-03

I think because they have the whole opengl for free, maintained for them by AMD, with procedural shaders, gl computing language and the whole works. And because there is a much larger pool of programmers that can take advantage of that.

Reply Parent Score: 1

RE[5]: Best case, worst case
by moondevil on Tue 25th Jun 2013 20:54 in reply to "RE[4]: Best case, worst case"
moondevil Member since:
2005-07-08

You have so much to learn how the game industry works.

Reply Parent Score: 2

RE[6]: Best case, worst case
by Lobotomik on Wed 26th Jun 2013 07:58 in reply to "RE[5]: Best case, worst case"
Lobotomik Member since:
2006-01-03

All. You, some.

Reply Parent Score: 1

RE[5]: Best case, worst case
by Drumhellar on Tue 25th Jun 2013 21:15 in reply to "RE[4]: Best case, worst case"
Drumhellar Member since:
2005-07-12

Because there is a bunch of stuff that comes along with OpenGL that isn't necessary. Remember that OpenGL is designed as an abstraction layer to separate the graphics implementation from the hardware implementation, so the hardware can change and the software remain the same. An example are shaders, which are compiled on demand for the target graphics card. This is completely unnecessary on a console.

It is much better to design an API that is much more in line with how the hardware functions, and abstracts less of it away. It'll provide much more predictable and reliable results.

Reply Parent Score: 3

RE[6]: Best case, worst case
by ba1l on Wed 26th Jun 2013 00:18 in reply to "RE[5]: Best case, worst case"
ba1l Member since:
2007-09-08

Right.

The PS3 had an implementation of OpenGL ES available. Nobody used it. Instead, they used Sony's API, which was closer to the hardware, and had much less overhead.

Even on the Xbox 360, the API used isn't really Direct3D 9. It's very similar, but again, it's closer to the hardware with less overhead than the desktop version.

While it's possible that Sony might provide an OpenGL implementation, they would only do so for the sake of portability. Most games would still use Sony's API instead, because portability isn't a big deal. Most game engines already abstract the rendering API away, so they can support D3D 9, D3D 11, OpenGL, OpenGL ES, and proprietary APIs on consoles. Very few games are written directly on top of one of those APIs anymore.

Reply Parent Score: 4