Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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Sure they are more easy.
by moondevil on Sun 30th Jun 2013 06:06 UTC
Member since:

A quick list from the features early 80's games had, just out of my head:

- Platformers with pixel perfect jumps;
- Save only allowed between levels if at all
- One life
- Shooters with 1 second reaction time to avoid all bullets
- Boss fights only possible to win if special weapon X was available
- Adventure games with head breaking puzzles, without the possibility to access the internet or BBS to find cheats

Maybe someone else remembers more stuff.

Reply Score: 5

RE: Sure they are more easy.
by Morgan on Sun 30th Jun 2013 12:30 in reply to "Sure they are more easy."
Morgan Member since:

Dungeons of Daggorath, as far as I know the first Doom-style first person dungeon crawler, had a unique method of tracking your player's "life". You had a heartbeat represented by a visual heart graphic and a sound tick, that would normally beat at a slow, steady rhythm. If you ran for too long, it would speed up for a bit, and you could slow it down by resting. If you got into a fight or otherwise got hurt, your heart rate would rapidly increase with each "hit". Eventually you would die of a heart attack.

As a child I would play that game for hours at a time on my old TRS-80 CoCo2. I finally beat the game (barely) after probably 300-400 hours of play time over the span of at least a year.

Reply Parent Score: 3

RE: Sure they are more easy.
by zima on Thu 4th Jul 2013 22:55 in reply to "Sure they are more easy."
zima Member since:

- Adventure games with head breaking puzzles, without the possibility to access the internet or BBS to find cheats

Which ultimately largely killed the genre, internet/BBS or not. And BTW, at least at my place, solutions in magazines were common were essentially manuals.

Reply Parent Score: 2