Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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Absolutely!
by TM99 on Sun 30th Jun 2013 07:38 UTC
TM99
Member since:
2012-08-26

The most recent example for me is the Tomb Raider remake.

I loved and played all of the older ones on multiple platforms including PC.

The newest incarnation has completely removed jumping and climbing. Seriously? Lara Croft can't jump or climb. That ain't Tomb Raider. *eye roll*

But hey it is more accessible to a wider audience and that's what is important, right? ;)

Reply Score: 3

RE: Absolutely!
by flypig on Sun 30th Jun 2013 14:11 in reply to "Absolutely!"
flypig Member since:
2005-07-13

Tomb Raider is a great example, not least because there's actually some information about this available. You might find the following paper interesting: http://www.itu.dk/people/yannakakis/CIG09_IOI.pdf

This is about Underworld, so a bit older than the latest reboot, but still relevant. For example, for the 1365 people that completed the game, the death rates were 28.9% from NPCs, 13.7% from fire/traps/drowning and 57.2% from falling.

I'm just speculating now, but I'm sure they would have taken this kind of info into account when developing the reboot. It's amazing how much data about player behaviour games developers now have access to. If games seem to be getting easier, this probably has something to do with it.

Reply Parent Score: 4

RE: Absolutely!
by smashIt on Sun 30th Jun 2013 15:16 in reply to "Absolutely!"
smashIt Member since:
2005-07-06

The most recent example for me is the Tomb Raider remake.


thaks for reminding me of that piece of shit
they should have called it "shootergirl 2013 - now with QTEs!!!!11"

i will never understand why it got a metascore of 86

Reply Parent Score: 4

RE[2]: Absolutely!
by Soulbender on Mon 1st Jul 2013 01:53 in reply to "RE: Absolutely!"
Soulbender Member since:
2005-08-18

i will never understand why it got a metascore of 86


Because boobs.

Reply Parent Score: 4