Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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challenge / entertainment
by SeeM on Sun 30th Jun 2013 08:04 UTC
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Games of the old days had a purpose to challenge you, kill you and it required money to continue. Early console games (Atari 2600, NES, Master System) continued this approach. Robotron, Mappy, Golden Axe, Contra, Fantastic Adventres of Dizzy, 1942 were super simple games in term of concept. Everyone can just sit down and play them. But not everyone can beat them. If you can deal with your own frustration, focus for 30-60 minutes and win with for the first time with barely 1 life remaining, you feel freaking GOOD.

Now a simple question: do you felt pride after beating Angry Birds, or Cut the Rope? No. It was fun and entertaining, like a good movie, or book. It was designed not to be challenging, but to be entertaining. I miss those simple, stupid and unbelievably hard games like 1942, or Galaga.

There are some gems in never games, like Space Invaders infinity, which should be dig up.

Edited 2013-06-30 08:10 UTC

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