Linked by Thom Holwerda on Sat 29th Jun 2013 20:18 UTC
Games "In recent years, an odd consensus has arisen where many believe that games are easier than they used to be. In many cases it's true, and it isn't surprising, as extreme competition between titles has created the need for games to be immediately entertaining as soon as you press the start button. As a consequence, many older - and potentially newer - players consider these games of yesteryear much more difficult. The immense challenge Wii U owners have experienced with virtual console games is evidence of that. Are these newer adventures really easier? Or has the design philosophy for video games improved instead?" Interesting take. I will tell you this, though - take a game like Dragon Age (the only one that matters, so the first one). It's immediately accessible to newcomers at the easy and normal setting, but try stepping it up to nightmare mode, and you're suddenly back in old-fashioned hardcore territory where you'll need to apply every little bit there is to know about the game to be able to finish it (tip for DA fanatics: finish the game without a single character going down in combat, on nightmare. I did it. It's hell). My point is: sometimes, you have to up the difficulty or create your own challenges to find the rewarding difficulty of gaming yore.
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Probably harder
by jessesmith on Sun 30th Jun 2013 18:11 UTC
jessesmith
Member since:
2010-03-11

I think a lot of modern games are easier, for two reasons. The first is that newer games tend to have more familiar controls and nicer interfaces. A lot of old games had really cryptic interfaces and learnign to play them was often trial-and-error.

The other reason is developers want their games to keep players' attention for a long time. In the days when games were necessarily small enough to fit on a floppy you padded the game by making it hard and with steep difficulty curves or by making th AI cheat. In modern games you keep the player involved with extra maps, more collectibles and a nice, slow difficulty curve. We now have enough disk space and memory to pad out games with content rather than difficult challenges.

Reply Score: 4

RE: Probably harder
by smashIt on Sun 30th Jun 2013 20:00 in reply to "Probably harder"
smashIt Member since:
2005-07-06

We now have enough disk space and memory to pad out games with content rather than difficult challenges.


and not enough manpower to create that content
in reality games today are as padded as ever (if not more)

when you entered a room with 10 enemies in doom, after killing 10 enemies you were done
today you have to do every enemy at least 3 times before you can move on

Reply Parent Score: 4

RE[2]: Probably harder
by krinchan on Mon 1st Jul 2013 00:06 in reply to "RE: Probably harder"
krinchan Member since:
2012-06-08

Not quite. Doom was infamous for it's traps. You could create an area of the map that once stepped in, would shut off the lights and open all sorts of secret doors re-flooding the room with a new army of mobs.

Even then, Doom II would go further and force you to Ping-Pong back and forth between areas gradually opening them up. Each new door you opened would trigger secret walls opening in previously explored areas. You'd walk into a recently emptied room and find it packed full of Revenants.

Reply Parent Score: 3

RE: Probably harder
by WorknMan on Sun 30th Jun 2013 23:42 in reply to "Probably harder"
WorknMan Member since:
2005-11-13

I think a lot of modern games are easier, for two reasons. The first is that newer games tend to have more familiar controls and nicer interfaces. A lot of old games had really cryptic interfaces and learnign to play them was often trial-and-error.


Actually, I think there are 3 kinds of 'hard' in games:

1. The ones where the gameplay is so convoluted, you need a 300 page manual just to sort it out.

2. The ones that are cryptic, for no other reason than to be cryptic. A popular example that the Angry Video Game Nerd points out is in Castlevania 2, where you have to kneel in a random corner somewhere with a certain crystal to make a tornado appear. You know, the kind of thing that 99.9% of people would never find on their own.

3. The kind of game that just kicks your ass ;) These games, like Super Meat Boy or Robotron, can take less than a couple minutes to learn how to play, but still be hard as hell.

In my opinion #3 is the only good kind, assuming that the game isn't unintentionally hard, because of bad controls, or whatever.

Reply Parent Score: 2