Linked by Thom Holwerda on Wed 24th Jul 2013 21:51 UTC
Games Microsoft will allow self-publishing on the Xbox One - Every Xbox One will be a development unit. "Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We'll have more details on the program and the timeline at gamescom in August." No matter how much Microsoft screwed up the initial PR around the new Xbox, this is just awesome news.
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Comment by mutantsushi
by mutantsushi on Thu 25th Jul 2013 00:20 UTC
Member since:

Sony had been seeming to be getting the solid indy cred, and this is a strong response to that. Doesn't necessarily change anything, but I can't knock this move.

I'm less impressed by MS' recent PR doublespeak about selling out it's preorders, conspicuously avoiding numbers or reasons why the preorders were limited, or how their numbers may have changed from the original plan (considering that MS' own 'positive news' about 'newly discovered ESRAM bandwidth' inadvertently revealed a 50mhz downclock, consistent with production problems which would impact shippable units).

If anybody can activate their console as a developer unit, wouldn't this enable an alternate distribution network? You just sign up as a developer, now you can download games from non-Microsoft repositories and install them to play on your machine? I guess Microsoft could cut any developer out of the official Xbox store if they were also selling outside the offical store...?

Reply Score: 3

RE: Comment by mutantsushi
by jgagnon on Thu 25th Jul 2013 13:32 in reply to "Comment by mutantsushi"
jgagnon Member since:

Very likely you will have to "self publish" to their network only.

Reply Parent Score: 2

RE: Comment by mutantsushi
by reduz on Thu 25th Jul 2013 15:12 in reply to "Comment by mutantsushi"
reduz Member since:

Sony is very open with indie developers, and the requirements to get devkits are very low.

The devkits also gradually resemble production devices more and more.

Microsoft had a shitbag attidue towards smallers studios for a decade, so i'm very glad they are going this way.

Reply Parent Score: 3