Linked by Thom Holwerda on Mon 29th Jul 2013 08:54 UTC
Games "The Super Game Boy is probably the coolest piece of video game hardware in existence. It's also probably the biggest wasted opportunity in video games. It's been pretty much entirely forgotten about now, because - as is pretty common with neat hardware made by Nintendo - very, VERY few games ever really took advantage of it at all. And it's a shame, because the unique visual style of Super Game Boy-compatible games, in addition to just looking really neat, can teach a lot about effectively using colour in games. The ones that do work exist in a really bizarre stylistic place."
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This is endemic of all consoles
by thesunnyk on Tue 30th Jul 2013 07:37 UTC
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The thing is, this sentiment isn't just true of the Super Game Boy, but also the original Nintendo DS, the PS3, the Wii, you name it. In theory, all of these devices fail to live up to expectations because they are such closed systems. They always have been, and always will be, and that means that a bunch of the functionality they came with will be underutilised, if used at all.

I wrote about this in more detail here:

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zima Member since:

OTOH consoles is where the many innovations happens recently (Wii, Kinect) - while PCs seem forever locked into limiting lowest common denominator format of WASD+mouse.

Edited 2013-08-03 13:22 UTC

Reply Parent Score: 2