Linked by Thom Holwerda on Wed 31st Jul 2013 12:28 UTC
Games

Just 160,000 Wii U consoles were sold worldwide between April and June, along with 1.03 million software units. The figure is a 51.3 percent decrease on last quarter; the console has now sold 3.61 million units around the world despite Nintendo's initial prediction of 5.5 million systems moved by the end of March.

To put the 160000 figure in perspective - Microsoft sold 140000 Xbox 360s in just the US, in June alone, and that's after a sharp sales drop, for a console that's 8 years old. Nintendo is not doing well.

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Nintendo's Problems...
by Dekonega on Wed 31st Jul 2013 13:35 UTC
Dekonega
Member since:
2009-07-28

Wii U has some serious issues. These are in my opinion some of the largest challenges Nintendo has in order of the importance...

Games, the Wii U needs more variety in games, and especially games made by 3rd party publishers. Nintendoware alone has never done a good job of ensuring that Nintendo stays in the competition. Nintendo should also buy Atlus. They need something to bring people to their platform. Nintendo also is badly in need of "adult games" and games made for "young adults". There just isn't enough content for Wii U.

The Wii Branding Issues, Nintendo has traditionally used noticeably different names for different platforms. However with Wii U, People have problems distinguishing differences between "Wii" and "Wii U" brands unless they have constantly followed what's been going on in the gaming world. I've seen more than enough people who don't understand that Wii U is a whole new gaming platform that has nothing to do with the Wii. Nintendo should have named Wii U something else. Wii U has a weak brand visibility. And it's funny to see in shops those A4 papers which say that "Wii U games DO NOT RUN in a Wii" or "Wii U games are not compatible with Wii". And in generally people are very confused about this Wii U thing.

Region Locks, Nintendo seriously wtf? There's just no reason to have region locks. It doesn't make any sense. The reasons they gave such as "ability to support local age restrictions, etc." is just BS.

Battery life of the Controller, it sucks. You practically have to keep it charging constantly, which will lead to shorter life cycle of the battery inside the controller, and reduces the overall life cycle of the controller.

Networking and services, Nintendo lacks so much behind everything else. They know the situation, but for one reason or another aren't doing much to it.

Family Friendliness, is a feature, but not a system seller in itself, in my opinion.

Gimmicks alone don't sell systems, Wii's motion controller was a fun gimmick which made literally everyone interest of their system since it was very easy to approach. Tablet controller however is an interesting idea, but it makes the system seem difficult to use when you have to view several screens at the same time.

Hardware Capabilities, Wii U's hardware is not totally outdated in the case of Wii, but in contrast to PS4 and Xbone which have x86-architecture and which essentially are just IBM-PC-compatible clones with their own embbed OSes, they are much more attractive and cheaper for developers to target. This wouldn't be such a large problem if Nintendo could have secured a large user base for the Wii U. But when PS4 and Xbone are released the architecture differences between PPC and x86 will drag Nintendo.

Nintendo Corporate Culture, is very problematic. Nintendo wants to own their system, and games, and everything. They're not willing to compromise the principles that made Famicom (aka. Nintendo Entertainment System) a commercial success 30 years ago. However times have changes and the market requirements with it. And while Nintendo is doing fine, they have this problem with how they see themselves compared to others. They don't see themselves from the perspective of the others. They don't even have a clue. Which makes them Apple-like in many aspects except that they lack the kind of vision for the future that Apple had when Jobs was leading the Apple. This drives developers away from Nintendo's system.

Edited 2013-07-31 13:40 UTC

Reply Score: 11

RE: Nintendo's Problems...
by Kochise on Thu 1st Aug 2013 09:43 in reply to "Nintendo's Problems..."
Kochise Member since:
2006-03-03
RE[2]: Nintendo's Problems...
by MadRat on Thu 1st Aug 2013 14:10 in reply to "RE: Nintendo's Problems..."
MadRat Member since:
2006-02-17

How important is the point from the same site about Sega Dreamcast dying because PS2 could play DVDs and the Dreamcast could not?

Parallels the PS3 being my main pivot point for BluRays, Netflix, Vudu, etc. Nintendo could read DVDs on the Wii and BluRays on the Wii U if they implemented the codecs. But Nintendo is too damn stubborn to do that. Unbelievable.

Reply Parent Score: 2

RE: Nintendo's Problems...
by Novan_Leon on Thu 1st Aug 2013 15:20 in reply to "Nintendo's Problems..."
Novan_Leon Member since:
2005-12-07

Well-said.

That being the case, for those claiming that the WiiU will be the death of Nintendo, it's important to remember that Nintendo has billions of dollars in the bank and is easily able to afford multiple failed consoles before they would be in any real financial peril.

It's a shame. I've always been a fan of Nintendo and I really want them to succeed, but it just seems like they're bogged down by a decade(s) old business mentality and the inability to adapt to the modern high-definition always-online era of electronic entertainment.

Edited 2013-08-01 15:33 UTC

Reply Parent Score: 2