Linked by Thom Holwerda on Wed 28th Aug 2013 20:47 UTC

The new Nintendo 2DS system gives you all the features of the Nintendo 3DS and Nintendo 3DS XL, minus 3D viewing. And the price makes the world of Nintendo games even more accessible.

Curiously enough, the 2DS actually has only one screen - it's divided in two by the casing. The entire screen is touch-capable, but the top screen is covered by plastic so you can't touch it there. Like the Wii U's controller, this thing just looks weird and unwieldily, and while the price is nice, I doubt it will turn Nintendo's fortunes around.

Imagine a phone and/or tablet designed and built by Nintendo, with a proper integrated gamepad, capable of output to external displays, with access to Nintendo's entire back catalog of games - from the NES, through the Game Boy, SNES, Nintendo64, GameCube, DS, and Wii (if compatible with non-motion controls). Of course, new games can be published as well.

Nintendo should not be making yet another device to carry aside from your phone. They should be making a phone.

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Member since:

Non-folding dual screen handheld? The layout looks more uncomfortable then the GBA SP and more unwieldy then the N64 controller.

Yet again Nintendo designs something you need radioactive mutant hands to use...

If only the OpenPandora wasn't so damn expensive.

Edited 2013-08-28 21:46 UTC

Reply Score: 2

UltraZelda64 Member since:

I agree that it looks uncomfortable, but what's with the N64 controller comparison? IMO the N64 controller was excellent in function and comfortable. Beat the hell out of the PlayStation controller. Not only was the N64 controller unique in that it could be held in three different ways, some games allowed two controllers to be used in one. The GameCube controller fit like a glove, but the N64 controller was a good step forward.

Reply Parent Score: 1

Kivada Member since:

You are both wrong, if you have to switch hand positions into one of 3 different placements depending on the game or worse in the middle of the game then the controller design is terrible.

Look, I get it, Goldeneye and Super Smash Brothers where great games in their own right, but that controller sucked even more then the original XBox controller that had buttons that dug into your thumbs after half an hour and was uncomfortable unless you had massive gorilla claws.

Say what you will about Sony as a company, because I too hate them, but they designed a controller that stands the test of time as being the most comfortable and best laid out design thus far.

It's like I said about the SP, unless you have the hands of an 8 year old that thing is designed to cause hand cramps, compare that to the original GBA, it's why I modded my GBA with the screen out of a broken SP.

You suck at gaming if you think the N64 controller was unwieldy. It is far more comfortable and functional than the Playstation controllers.

The only thing it lacked was durability of the analog stick...

Yeah, I suck at gaming because of the N64's worst controller design since the Intellivision and the rest of the 2nd gen consoles.

Edited 2013-08-29 01:15 UTC

Reply Parent Score: 4

Drumhellar Member since:

You suck at gaming if you think the N64 controller was unwieldy. It is far more comfortable and functional than the Playstation controllers.

The only thing it lacked was durability of the analog stick...

Reply Parent Score: 2

lucas_maximus Member since:

It is an opinion tbh. I used PS1 style controllers for years and prefer them to anything else except for the Sega Mega Drive 6 button controller.

The Nintendo Gamepad I liked the most was the Gamecube's the analog stick just was far more accurate than either the Xbox 360 (refused to play the original Xbox) and the PS2/PS3 analog sticks.

Edited 2013-08-29 12:54 UTC

Reply Parent Score: 3

Froyton Member since:

To each their own. The N64 had an unusual controller but I never had a problem with it. The middle and right prongs always fit perfectly in my hands and that's how I used it for every N64 game I ever played, with one exception - in one side-scrolling game, I used the left (for d-pad control) and right prongs and it still worked great for me. I never played - or heard of - a game that required me to switch during gameplay, but I agree with what had already been said, that any game that required it must have had a dumb developer.

But like I said, to each their own. One size doesn't always fit all, you know? I don't think the design is poor, but I can see why it turns off some people and I don't fault you for disliking it.

I've never been a fan of the joysticks on the dualshock controllers, to be honest. FPS's on PlayStation systems are virtually unplayable for me unless I use a third-party controller. Obviously there are millions of gamers that don't have this problem, so it's just a matter of different needs for different people.

Reply Parent Score: 1