Linked by Thom Holwerda on Wed 28th Aug 2013 20:47 UTC

The new Nintendo 2DS system gives you all the features of the Nintendo 3DS and Nintendo 3DS XL, minus 3D viewing. And the price makes the world of Nintendo games even more accessible.

Curiously enough, the 2DS actually has only one screen - it's divided in two by the casing. The entire screen is touch-capable, but the top screen is covered by plastic so you can't touch it there. Like the Wii U's controller, this thing just looks weird and unwieldily, and while the price is nice, I doubt it will turn Nintendo's fortunes around.

Imagine a phone and/or tablet designed and built by Nintendo, with a proper integrated gamepad, capable of output to external displays, with access to Nintendo's entire back catalog of games - from the NES, through the Game Boy, SNES, Nintendo64, GameCube, DS, and Wii (if compatible with non-motion controls). Of course, new games can be published as well.

Nintendo should not be making yet another device to carry aside from your phone. They should be making a phone.

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RE[3]: Comment by Drumhellar
by ichi on Thu 29th Aug 2013 11:03 UTC in reply to "RE[2]: Comment by Drumhellar"
Member since:

Well that's you and the guy you replied to... Sorry but the rest of the world already decided they no longer really want "pure" portable gaming systems. Hell, they don't even want console gaming systems that only play games.

Is there any statistic about people's usage (or desire for) non gaming features in game consoles? (portable or not).

It's obvious that the market is heading there, but I'm not really sure about that being a decision driven by customer needs/requests or those of content producers.

Reply Parent Score: 2

RE[4]: Comment by Drumhellar
by galvanash on Thu 29th Aug 2013 22:08 in reply to "RE[3]: Comment by Drumhellar"
galvanash Member since:

Is there any statistic about people's usage (or desire for) non gaming features in game consoles? (portable or not).

Specific statistics? No, I can't find any. But there is this (somewhat old but still relevant):

Netflix’s problem isn't the quality or cost of its services. The problem is video game consoles. A July 27 report from Nielsen said that 50% of Netflix users — around 13 million consumers total — watch Netflix exclusively through game machines.

The article goes on to describe why shrinking console sales are worrying Netflix, because it severely affects their bottom line (or it did at the time).

So in 2011 half of Netflix's customer base used gaming consoles exclusively. In the last two years that number has shrunk quite a bit, since console sales are still shrinking and sales for pure media devices are growing (because they are substantially cheaper).

And people think the solution is to take away the non gaming features???

Reply Parent Score: 3