Linked by Thom Holwerda on Wed 11th Sep 2013 19:21 UTC
Games

Steam Family Sharing allows close friends and family members to play one another's games while earning their own Steam achievements and saving their own game progress to the Steam cloud. It's all enabled by authorizing a shared computer.

Sounds neat, but it does look convoluted and complex. I have a simpler system, which is quite revolutionary. It's called physical copies and I can just give them to friends. It's magic.

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Physical Copies get lost
by lucas_maximus on Thu 12th Sep 2013 22:00 UTC
lucas_maximus
Member since:
2009-08-18

One of the main benefits of services like steam is that you can login and just download the game again after a hardware failure (which I had recently with one of my hardrives). Also all my save games were downloaded from the cloud.

I give up some benefits of a physical disk and gain a load more in ways that suite me better. I think Thom you are taking a too narrow view of world as per usual ... and not seeing the benefits from another perspective.

My MGS disk got destroyed in a house move, had to buy it again. My half life original disk got lost when a friend borrowed it and then moved to Scotland. Physical copies get lost, those that are attached to a service do not get lost.

I'd rather have Steam, it is easier in the real world ... rather than your pretend one.

Edited 2013-09-12 22:04 UTC

Reply Score: 3

RE: Physical Copies get lost
by Morgan on Fri 13th Sep 2013 03:28 in reply to "Physical Copies get lost"
Morgan Member since:
2005-06-29

One of the main benefits of services like steam is that you can login and just download the game again after a hardware failure


You can also do this with GOG, without the DRM. Just saying.

Reply Parent Score: 3

RE: Physical Copies get lost
by Soulbender on Fri 13th Sep 2013 04:43 in reply to "Physical Copies get lost"
Soulbender Member since:
2005-08-18

Physical copies get lost, those that are attached to a service do not get lost.


hmm..I think it's more like they get lost under different circumstances. If, for example, the service goes out of business you lose all your games with the service. Same if you, for some reason, completely lose access to the account. While these may be less likely the impact of a single incident is larger.
In the end it's all about perceived value, balancing risks and making acceptable trade-offs.

Edited 2013-09-13 04:44 UTC

Reply Parent Score: 3

lucas_maximus Member since:
2009-08-18

Realistically, when do you think EA or Steam are going to go bust?

Reply Parent Score: 3