Linked by Thom Holwerda on Mon 16th Sep 2013 21:44 UTC
Games

Gabe Newell, the co-founder and managing director of Valve, said today that Linux is the future of gaming despite the minuscule share of the market it has today.

That seems hard to believe, given that Newell acknowledged Linux gaming generally accounts for less than one percent of the market by any measure including players, player minutes, and revenue. But Valve is going to do its best to make sure Linux becomes the future of gaming by extending its Steam distribution platform to hardware designed for living rooms.

"Half-Life 3 - SteamBox/Linux exclusive". There, chicken and egg problem solved.

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RE[3]: Thom Nails It
by bert64 on Tue 17th Sep 2013 19:48 UTC in reply to "RE[2]: Thom Nails It"
bert64
Member since:
2007-04-23

Your talk of "snap/mazimize zones" suggests you are very windows centric, an os that has always been poor at multitasking and was largely designed to run a single app maximized at once...

A larger screen has always been beneficial for the typical unix based window manager... And even old versions of X11 would compute the DPI of the screen and scale things appropriately, at least programs that were properly written...

I want a higher resolution screen to provide more detail at the same physical size, and i want a physically larger screen for multitasking...

I also never really liked multiple screens, having multiple virtual screens (10+) is much easier as you dont have to keep tilting your head and lack of virtual screens is again something that virtually every platform except windows has had for years.

Reply Parent Score: 2

RE[4]: Thom Nails It
by ssokolow on Tue 17th Sep 2013 21:54 in reply to "RE[3]: Thom Nails It"
ssokolow Member since:
2010-01-21

Your talk of "snap/mazimize zones" suggests you are very windows centric, an os that has always been poor at multitasking and was largely designed to run a single app maximized at once...

A larger screen has always been beneficial for the typical unix based window manager... And even old versions of X11 would compute the DPI of the screen and scale things appropriately, at least programs that were properly written...

I want a higher resolution screen to provide more detail at the same physical size, and i want a physically larger screen for multitasking...

I also never really liked multiple screens, having multiple virtual screens (10+) is much easier as you dont have to keep tilting your head and lack of virtual screens is again something that virtually every platform except windows has had for years.


I've run Linux exclusively for the last nine years and I'd been running a dual-head WinXP system for two or three years prior (originally with two mismatched 1024x768 CRTs before I bought a pair of identical 1280x1024 LCDs).

I use a combination of four virtual desktops (A.K.A. workspaces) and dual monitors for two reasons:

First, even with buttons 4 and 5 on my mouse set to switch desktops, it's often still easier to turn my head.

Second, it means I can do something like assembling a DVD+R in K3b on one monitor while watching TV on the other (or I can keep typing while I glance at my reference material. Virtual desktops force-change window focus, after all.)

I refer to Snap/Maximize zones because those are terms everyone is likely to understand.

Yes, higher DPI would be nice... but not at the prices I'd have to pay for GPU, CPU, and monitor hardware to support higher DPI while maintaining the performance, versatility, and responsibeness I'm used to for the tasks I perform. (And on a system where I refuse to allow programs to change the monitor resolutions willy-nilly)

Yes, larger monitors at the same DPI would be a nice way to show more apps... but I've yet to find time to either dive feet-first into tiling WMs and lose a week or two of productivity or write a ~/.config/awesome/rc.lua which'll let me start from Openbox's behaviour and then work my way toward tiling.

It's the whole "tiling WMs are arcane and mainstream WMs seem to have little interest in tiling" part that's the big problem.

Next time I can justify an upgrade, I'll probably go for a pair of 24" 1920x1200 displays. (If I'm going to get something capable of 1600x1200, I might as well also make it capable of playing back 1080p video without rescaling.)

What I'd really like to see is an Oculus Rift at high enough resolution that I could make the monitors themselves virtual and dynamically alter their number and positions.

Edited 2013-09-17 22:02 UTC

Reply Parent Score: 4