Linked by Thom Holwerda on Thu 19th Sep 2013 22:25 UTC
Apple

Great interview with Apple's executives.

When Apple got into the mobile business, it was Nokia’s world. The Finnish company was considered something of a miracle worker. "I'm old enough to remember when Nokia had margins of 25 percent, and there was absolutely no way they were going to be dislodged from their leadership position," says Kuittinen of research firm Alekstra. Says Cook, "I think [Nokia] is a reminder to everyone in business that you have to keep innovating and that to not innovate is to die."

Quite true. If a fingerprint scanner and a 64bit ARM chip are innovation, time will tell, but for now, Apple is surely still atop of its game. The amazing load of iOS 7 application updates and the rapid adoption of Apple's latest is testament to that.

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RE[2]: Rapid adoption
by l3v1 on Fri 20th Sep 2013 05:39 UTC in reply to "RE: Rapid adoption"
l3v1
Member since:
2005-07-06

Windows having a developer/app problem, who the hell would've thought.


It's not Windows that has the problem, it's WP (probably what you meant, anyway). And it's no surprise. You'll always find more developers at a bigger cash cow, and it's no secret that iStuff users pay more for apps and services than others. Of course, as with FOSS, there will also be crowds of devs who gather at friendlier pastures, like Android & co. However, if you can't provide either of the options, then you'll end up where WP is, where you drive manufacturers into the ground with your blind and forced effort to catch up with the flock and end up buying them just so that you can produce your device - even if you might end up building the great phone trash wall from unsold stock -, since nobody else is interested.

Reply Parent Score: 3

RE[3]: Rapid adoption
by JAlexoid on Fri 20th Sep 2013 11:22 in reply to "RE[2]: Rapid adoption"
JAlexoid Member since:
2009-05-19

it's no secret that iStuff users pay more for apps and services than others

The split for an average developer is much less drastic.(According to VisionMobile Developer survey) Most of the revenues go to the top publishers/developers.
So unless you are thinking of spitting out 500 games at $1 each, you're better off developing for Android and iOS.

Reply Parent Score: 2