Linked by Thom Holwerda on Fri 20th Sep 2013 23:33 UTC
Windows

Speaking at Microsoft's financial analysts meeting today, CEO Steve Ballmer was refreshingly realistic about the company's struggles in smartphones and tablets. "Mobile devices. We have almost no share."

Right. Now that Ballmer himself admits it, can we please settle the discussion? Windows Phone has been a failure up until now.

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Dano
Member since:
2006-01-22

"IMO it is not discouraging. But they need to release an OS that is good.

And they need to make it easy for both developers and users to get into the ecosystem. The os is the lesser half of the picture, the apps are what will make or break a new platform.
"

...and WP8 is the easiest mobile platform to develop for with the highest quality Dev tools, Visual Studio.

Reply Parent Score: 3

caudex Member since:
2008-07-05

If you honestly believe that, then you aren't very experienced with other platforms and their available tools.

Microsoft's inability to follow standards and give developers the API:s they want is also hinders them from gaining more market. OpenGL ES 2 is one of those API:s.

Reply Parent Score: 1

Nelson Member since:
2005-11-29

Visual Studio is very highly regarded by many, and I share the opinion that it is one of the best IDEs around. Not just that, but the quality of the documentation, debugging tools, and platform are top notch.

I've read articles comparing Windows Phone, Android, and iOS development and the WP environment is very competitive.

It is definitely an advantage for Microsoft that they have strong tooling with VS. That's a lowered barrier to entry to a lot of people.

Reply Parent Score: 3

Dano Member since:
2006-01-22

If you honestly believe that, then you aren't very experienced with other platforms and their available tools.

Microsoft's inability to follow standards and give developers the API:s they want is also hinders them from gaining more market. OpenGL ES 2 is one of those API:s.


Working in Eclipse with pseudo Java is better, with no GUI IDE? Or using Objective C? There's always Direct3d.

Reply Parent Score: 2

Deviate_X Member since:
2005-07-11

If you honestly believe that, then you aren't very experienced with other platforms and their available tools.

Microsoft's inability to follow standards and give developers the API:s they want is also hinders them from gaining more market. OpenGL ES 2 is one of those API:s.


The .net and Visual Studio simply destroy Android tools and XCode by a wide margin. The only people who think otherwise are inexperienced devs. However developers work with what they know, and that is the best tool for them.

Reply Parent Score: 3