Linked by Thom Holwerda on Mon 23rd Sep 2013 17:29 UTC

As we've been working on bringing Steam to the living room, we've come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.

Valve goes beyond just building a Linux distribution and grafting Steam on top of it. They are actually working very closely with hardware manufacturers and game developers, which has already resulted in graphics performance improvements. They are also working on reducing input latency as well as audio performance. In other words, they are very serious about upending Windows as the default PC gaming operating system.

In SteamOS, we have achieved significant performance increases in graphics processing, and we're now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.

Valve also unveiled that it's working with the major game developers so that triple-A titles will be natively available on SteamOS. As for your existing Windows games - SteamOS will support game streaming from your existing PC so you can play them on your SteamOS machine in the living room (or anywhere else, of course). 'Hundreds of great games' are already available natively on Linux through Steam, too.

This is just the first in a series of three announcements, and it stands to reason that the second one will be a dedicated SteamOS machine from Valve. The third announcement? Well. It's got a three in it, so Half-Life 3 is pretty much confirmed.

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RE[3]: Next card, Microsoft?
by lucas_maximus on Mon 23rd Sep 2013 18:06 UTC in reply to "RE[2]: Next card, Microsoft?"
Member since:

Development houses will be lazy and use the compatibility layer. Trust me I am a developer with very little time, I use a compatibility layer quite often on older because I am not allowed to spend time updating it.

Edited 2013-09-23 18:06 UTC

Reply Parent Score: 3

RE[4]: Next card, Microsoft?
by protomank on Mon 23rd Sep 2013 23:45 in reply to "RE[3]: Next card, Microsoft?"
protomank Member since:

That is why Valve invested in SDl. For me, it is the best "compatibility layer" over there. The speed issues of 1.2 version should be fixed on the 2.0 release that was financed by, no other than.. Valve.

With SDL I ported my little Megaman like game ( from Linux to Windows, Playstation 2, Dingux/Dingoo, Pandora, Android and PSP. I had a port for Nintendo DS (abandoned only because of RAM limits), and have plans to port to XBox original, Dreamcast, Wii, Gamecube... In most cases, I the only work I have is to add a ifdef on the key mapping and voilá.

If someone with resources port officially SDL to newer consoles (PS3, XBox 360, PS4, XBox One) it could raise the lib to a new patamar, and could end the porting barrier, in theory, to the benefit the most open of all those market-like systems, that is Steam.

Reply Parent Score: 7