Linked by Thom Holwerda on Mon 23rd Sep 2013 17:29 UTC
Games

As we've been working on bringing Steam to the living room, we've come to the conclusion that the environment best suited to delivering value to customers is an operating system built around Steam itself. SteamOS combines the rock-solid architecture of Linux with a gaming experience built for the big screen. It will be available soon as a free stand-alone operating system for living room machines.

Valve goes beyond just building a Linux distribution and grafting Steam on top of it. They are actually working very closely with hardware manufacturers and game developers, which has already resulted in graphics performance improvements. They are also working on reducing input latency as well as audio performance. In other words, they are very serious about upending Windows as the default PC gaming operating system.

In SteamOS, we have achieved significant performance increases in graphics processing, and we're now targeting audio performance and reductions in input latency at the operating system level. Game developers are already taking advantage of these gains as they target SteamOS for their new releases.

Valve also unveiled that it's working with the major game developers so that triple-A titles will be natively available on SteamOS. As for your existing Windows games - SteamOS will support game streaming from your existing PC so you can play them on your SteamOS machine in the living room (or anywhere else, of course). 'Hundreds of great games' are already available natively on Linux through Steam, too.

This is just the first in a series of three announcements, and it stands to reason that the second one will be a dedicated SteamOS machine from Valve. The third announcement? Well. It's got a three in it, so Half-Life 3 is pretty much confirmed.

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RE[6]: Next card, Microsoft?
by allanregistos on Tue 24th Sep 2013 00:52 UTC in reply to "RE[5]: Next card, Microsoft?"
allanregistos
Member since:
2011-02-10

The point is as you were too thick to see it, is that the OS being "optimized" has little impact when both OSes are on the same arch, similar hardware and both kernels have had a lot of work done on working well on that platform.

I don't believe for a second the valve team have been able to do something so special with Linux and a regular x86 platform that it is suddenly going to be super fast compared to similar "regular" kit.


And you have no idea what this means: They are actually working very closely with hardware manufacturers and game developers,

Working closely meaning it includes improving Linux under the hood, graphics stack etc. It's special because they have the code. I don't know if you can do similar thing with Windows.

Reply Parent Score: 10

lucas_maximus Member since:
2009-08-18

I am not making it a statement of fact that they can't optimise stuff.

I am asking how much difference will it realistically make, when my monitor can only show 60 frames per second?

Reply Parent Score: 3

allanregistos Member since:
2011-02-10

I am not making it a statement of fact that they can't optimise stuff.

I am asking how much difference will it realistically make, when my monitor can only show 60 frames per second?

They said, "working closely with hardware makers.." something like that, so a hi-res monitors won't be a problem if games need them.

Reply Parent Score: 2

RE[8]: Next card, Microsoft?
by JAlexoid on Tue 24th Sep 2013 13:50 in reply to "RE[7]: Next card, Microsoft?"
JAlexoid Member since:
2009-05-19

Because rendering 60+ images per second is exactly the same as displaying 60 images per second.

Reply Parent Score: 3

RE[8]: Next card, Microsoft?
by Teknoenie on Tue 24th Sep 2013 19:10 in reply to "RE[7]: Next card, Microsoft?"
Teknoenie Member since:
2007-06-07

This is exactly the point that people are making. Your crap hardware is not their awesome hardware. Can your screen to 4K resolution. Some people high-end rigs can, thereby your version of ultra settings are less than their version of ultra-settings. Not everyone's setup is the same. It's _hardware dependant_.

Game developers and graphics card drivers are hand in hand. Game developers rely on the graphics driver providing certain features. The game developers probe the driver for what is available and turn on and off features.

Graphics card driver developers work to identify games based on many heuristic characteristics and then optimize the pipeline for running that game specifically. This is the BS that surrounds graphics driver performance metrics.

A metric that says that Crysis 3 runs at "who the hell cares resolution" is total crap because the graphics driver can identify that it is Crysis 3 and optimize the who graphics pipeline to run it at the most capable the hardware can.

If you threw an application at ATI or nVidia that neither of them knew anything about you'd actually get a closer to reality. This is just the way it is and so your statement that X game runs great on your hardware is because, by today's reprogrammable GPU standards it has been "optimized" to run on your hardware. It still holds zero weight.

Reply Parent Score: 3