Linked by Thom Holwerda on Wed 25th Sep 2013 21:46 UTC

Entertainment is not a one-size-fits-all world. We want you to be able to choose the hardware that makes sense for you, so we are working with multiple partners to bring a variety of Steam gaming machines to market during 2014, all of them running SteamOS.

Where Sony and Microsoft follow the iOS model for consoles, Valve is aiming for the Android model, including Valve's own line of 'Nexus' devices. As Valves notes, no restrictions - you can change the hardware, software, and install any operating system you want. The right approach, obviously.

The cooperation between Valve and NVIDIA is quite close, as NVIDIA details on its blog:

Engineers from Valve and NVIDIA have spent a lot of time collaborating on a common goal for SteamOS: to deliver an open-platform gaming experience with superior performance and uncompromising visuals directly on the big screen.

NVIDIA engineers embedded at Valve collaborated on improving driver performance for OpenGL; optimizing performance on NVIDIA GPUs; and helping to port Valve's award-winning content library to SteamOS; and tuning SteamOS to lower latency, or lag, between the controller and onscreen action.

This is going to be big. After being defeated in mobile, it seems Microsoft is facing another frontal assault on another one of its strongholds: gaming, whether it be Windows or Xbox.

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windows vs the world
by TechGeek on Thu 26th Sep 2013 13:32 UTC
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for those of you wondering why Valve is doing this and what is wrong with Windows, here is the answer. Nothing is wrong with Windows today. Valve is doing this so as not to be painted into a corner in the future. Apple is slowly moving to a point where you will have to go through them to get into the OS X of the future. More than likely at a steep price. Microsoft seems to want to follow suit, but has also had moments where they hinted that all gaming was better done on their console. So Valve is building a platform that costs them little and yet gives them full control.

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