Linked by Thom Holwerda on Fri 27th Sep 2013 18:51 UTC

We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you.

Where Microsoft and Sony show zero innovation with the Xbox One and the PS4, Valve is the one pushing limits. Their controller is quite, quite unique, and has a whole different approach than what we've seen before - instead of two inaccurate joysticks, it has two super-precise touchpads with advanced haptic feedback and the ability for both absolute and relative positioning. Go read the description - a summary won't do it justice. And, as always: hackable. Yes, even the controller is open and hackable. Wow.

They're on the right track here. If I were Microsoft or Sony, I'd start getting worried.

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RE[3]: Build Quality
by WereCatf on Sat 28th Sep 2013 16:54 UTC in reply to "RE[2]: Build Quality"
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It would seem developers are quite pleased with the Steam Controller, despite what our armchair experts here would claim to be impossible: and

Edited 2013-09-28 16:56 UTC

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RE[4]: Build Quality
by double8infinity8 on Sat 28th Sep 2013 16:56 in reply to "RE[3]: Build Quality"
double8infinity8 Member since:

Right on -- here's another detailed review, from a self-described controller snob: the developer of Super Meat Boy.

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