Linked by Thom Holwerda on Fri 27th Sep 2013 18:51 UTC
Games

We set out with a singular goal: bring the Steam experience, in its entirety, into the living-room. We knew how to build the user interface, we knew how to build a machine, and even an operating system. But that still left input - our biggest missing link. We realized early on that our goals required a new kind of input technology - one that could bridge the gap from the desk to the living room without compromises. So we spent a year experimenting with new approaches to input and we now believe we've arrived at something worth sharing and testing with you.

Where Microsoft and Sony show zero innovation with the Xbox One and the PS4, Valve is the one pushing limits. Their controller is quite, quite unique, and has a whole different approach than what we've seen before - instead of two inaccurate joysticks, it has two super-precise touchpads with advanced haptic feedback and the ability for both absolute and relative positioning. Go read the description - a summary won't do it justice. And, as always: hackable. Yes, even the controller is open and hackable. Wow.

They're on the right track here. If I were Microsoft or Sony, I'd start getting worried.

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RE[2]: Build Quality
by daedalus on Wed 2nd Oct 2013 12:15 UTC in reply to "RE: Build Quality"
daedalus
Member since:
2011-01-14

What amazes me is how badly Mr Holwerda has become a fanboy and nobody calls him on it. Sony and MSFT are bad, except when it comes to winPhone as he has one of those and thinks it wonderful so Apple and Google are bad in that case, and he is cheerleading so hard for valve with this he might as well break out the pom poms.
Given that he owns or has owned devices by all the above companies, it kinda rules out the whole fanboy thing from the start. Do you really know what you want to say there or are you just trolling? Just like he's not blindly against MSFT, since he likes their phone OS.

All they did was replace the sticks with trackpads...how many of you LOVE your laptop's trackpad?
The one on a Macbook is awesome, much prefer using that over a mouse to be honest. But I can't say the same for the trackpad on any non-Apple device unfortunately, so I do take your point. It will be a wait-and-see for this. But you can't write it off from the get-go either. It's not particularly expensive technology, especially compared to the multiple moving parts involved in a joystick.

I think the point here is that they're being innovative. At least there's that. Look at the PlayStation controller. It hasn't really changed since the Dual Shock Analogue came out for the PS1 - I found it horrible to use then and I find it horrible on the PS3 now. If it flops, I'm sure you can just plug in any old Logitech controller and use that instead.

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