Linked by Eugenia Loli-Queru on Mon 18th Jul 2005 03:38 UTC
General Development The rules of C++ are designed to guarantee that type errors are impossible. Casting, however, subverts the type system and can lead to pesky errors in compiled code. This chapter explains why it's a good idea to forgo casting as much as possible in C++.
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"backwards compatibility with C"
by pravda on Mon 18th Jul 2005 15:37 UTC
pravda
Member since:
2005-07-06

There is a very good reason it's called backwards compatibility.

And the more energy you put into making things work with obsolete technology, the less improvement you get.

C++ is a workable OOP construction kit. But to think it is anything more is delusional.

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