Linked by Thom Holwerda on Mon 4th Nov 2013 19:19 UTC

Several publications got to play with Valve's upcoming Steam Machine and the awesome new controller, and as The Verge reports, it's essentially nothing but good news.

Valve's steel and aluminum chassis measures just over 12 inches on a side and is 2.9 inches tall, making it a little bigger than an Xbox 360 and smaller than any gaming PC of its ilk. And yet the box manages to fit a giant Nvidia GeForce GTX Titan graphics card and a full desktop CPU - and keep those parts quiet and cool - without cramming them in like a jigsaw puzzle.

That's a tall order, but they've managed it: despite the massive amount of CPU and GPU power crammed into that tiny box, it's quiet and cool. According to Valve, they're still working on this, and the device will get even cooler and quieter as it nears release. Considering Valve is aiming for the living room, this was a major concern.

The big question: how does the controller perform?

The touchpads are surprisingly accurate, and they make first-person shooters and other mouse-friendly games far more accessible than any analog stick can afford. You can sweep your thumb across the pad to turn on your heel, then move it a tiny bit more to line up a headshot without having to compensate for a joystick's return motion. You can push a thumb to the very edge of the pad to keep moving continuously. You can even use both touchpads simultaneously in cursor-driven games to move the mouse cursor faster than with either alone.

This is all in a long line of first-hand reports that all say more or less the same: it takes some getting used to, but it's far more accurate than analog sticks. It seems like Valve's whacky idea phase (the pictures in The Verge's article make clear just how whacky it was) is already paying off. I'm also very excited about how you will be able to download new controller configurations and adjust all the settings in case you're into that sort of thing. Steam Controller users will be able to vote on these, too.

The final question: SteamOS. How does the Linux-based platform perform compared to Windows?

As far as performance is concerned, Valve's Steam Machine with SteamOS certainly seemed up to snuff, at least with these high-end components. The team switched between a Windows and SteamOS box halfway through our demo, and I couldn't tell the difference.

Coming January, at CES, Valve will share more about the partners it has signed up with. Valve has been working with game makers on this Linux project for three years now, and thanks to many underlying engines already supporting Linux anyway, getting games to run on Linux isn't as hard as it seems.

Valve seems to be on the right track. I can't wait to hear just which partners will be supporting SteamOS.

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RE: Categorisation
by aliquis on Wed 6th Nov 2013 05:04 UTC in reply to "Categorisation"
Member since:

This would have the delicious side-effect of pointing out just how weak consoles are; e.g.: "2015 box, 3x as powerful as the PS4/XBone!"
Already now the GTX 780 is three times as powerful as the Xbox One.

So well, so much for that.
Playstation 4 is more powerful but then again so is Titan and Radeon R9 290X, they may not be three times as powerful as the Playstation 4 though. I won't bother checking the numbers.

I was close to saying heck in 2015 even integrated graphics .. but then again that's kinda what the Xbox One and Playstation 4 use too, the Playstation 4 with graphics card memory though.

The other side of that coin is of course that this generation haven't cost as much to develop for the companies and is more off-the-shelves components and as such I wouldn't be surprised if we saw the actual consoles being upgraded within the generation / more often than previously. Rather than just being a Playstation Lite in a small box why not upgrade the whole APU, memory, motherboard, .. as well?

So it doesn't necessarily have to mean consoles with lag even more behind in the future, it could actually kinda mean less because they too could become upgraded.

Reply Parent Score: 1

RE[2]: Categorisation
by woegjiub on Wed 6th Nov 2013 05:15 in reply to "RE: Categorisation"
woegjiub Member since:

The hardware is that powerful, but hardly any games make use of it. Most of them don't require much more than a PS4 to run at maximum settings with a steady 60FPS, because they've all been gimped for the PS3/360.

Reply Parent Score: 2

RE[3]: Categorisation
by zima on Sun 10th Nov 2013 16:34 in reply to "RE[2]: Categorisation"
zima Member since:

The gfx are "gimped" for more average PCs, too.

Reply Parent Score: 2

RE[2]: Categorisation
by zima on Sun 10th Nov 2013 16:33 in reply to "RE: Categorisation"
zima Member since:

Average PC (integrated gfx) only last year caught up with previous gen consoles...

Reply Parent Score: 2