Linked by Thom Holwerda on Fri 8th Nov 2013 11:43 UTC

While Microsoft has demonstrated early versions of the Xbox One user interface and base operating system in the past, previous demos have been carefully choreographed affairs operated completely by company representatives. So I was very excited to get my first actual hands-on (and voice-on) test of the Xbox One's underlying platform at a Microsoft-hosted event last week (even if it was partially guided by two Xbox representatives who sometimes took control or suggested what I should try).

While an hour is hardly enough time to get a comprehensive feel for all of the console's system-level controls and features, I came away from the demo surprisingly enthusiastic about the multitasking and voice control features that I had come in rather pessimistic about.

Looks impressive, but I'm not sure any of this actually enhances the, you know, games.

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by TheIdiotThatIsMe on Fri 8th Nov 2013 15:20 UTC
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Looks impressive, but I'm not sure any of this actually enhances the, you know, games.

To be fair, I don't believe the Xbox One was meant to be a pure games machine. IMO, Xbox as a brand is moving away from exclusively games to a broader entertainment/lifestyles brand; hence Xbox Music, Xbox Video, Xbox Fitness, etch, especially with the availability of much of this on Windows 8, Windows Phone, and even android and iOS (with Xbox Music). It also shows why there's so many cable apps now on the 360, and I'm sure that'll only expand with the One.

It's a gamble for sure, as there's a chance the focus change could backfire among "hardcore" gamers, but it also opens up more revenue channels through the Xbox brand, where depending on what source you're reading is in serious need of mitigating losses/return to profitability. It also helps hedge the brand across multiple mediums where there's explosive growth (such as mobile). The games industry, as large as it is, is hypercompetitive, and this shift could help differentiate the Xbox without competing on pure price/specs.

I don't know if the Xbox One has ever been sold as a pure games machine. Yes, it's obviously a main point and one that will be advertised the most, but even from it's initial reveal it's always been aimed at a much broader idea -entertainment. Hence the "all in one entertainment machine", and the name Xbox One.

Reply Score: 1

RE: Games
by PieterGen on Fri 8th Nov 2013 16:33 in reply to "Games"
PieterGen Member since:

"Do one thing well" versus "one integrated solution"
"Tablet and Laptop" versus "Surface"
"Many desktop environments" versus "Tiles, tiles, tiles"
"Gameconsole and settopbox (or PC)" versus "XBoxOne"

I don't believe in one single machine that does it all. Amphibic cars, road bikes that do downhill and BMX too, magical kitchen machines that cook, bake and do the dishes too - No thanks. Give me dedicated tools please!

Reply Parent Score: 5

RE[2]: Games
by lucas_maximus on Fri 8th Nov 2013 19:36 in reply to "RE: Games"
lucas_maximus Member since:

Ermm most people that cycle know that you would use a X-country MTB/Cyclocross bike to do semi-on-road off-road well.

Same with a computer. Anything that is PC like can pretty much do any task at hand for normal use cases.

Xbox One looks like something my parents might use for film, tv and communication that needs minimum looking after.

Tablets do this somewhat but don't have the media aspect (films on a largish screen).

Reply Parent Score: 2

RE: Games
by WorknMan on Fri 8th Nov 2013 16:34 in reply to "Games"
WorknMan Member since:

To be fair, I don't believe the Xbox One was meant to be a pure games machine.

Yeah, not too many people are gonna pay $400+ for a box to play military shooters on (including myself)... probably not enough to sustain it.

Me? I LOVED the first Kinect, except for the fact that it pretty much only worked when it wanted to ;) I'm interested in it as a fun way to burn some calories.

Reply Parent Score: 2

RE: Games
by osvil on Fri 8th Nov 2013 17:33 in reply to "Games"
osvil Member since:

And I think there is a problem with Microsoft's strategy in this market.
They are selling a games machine to gamers, but expect to get media consumers as a result. Its console being quite oriented to "core" gamers. The problem I see is that gamers like to expend time gaming, and that means they are not going to be heavy media consumers (on stuff other than game).

IMO games are substitutes for movies, for example. So they get a place in the dining room, but mostly in the dining room of people that play in the console games in the dining room.

Yes, there may be some overlap, but I would bet that the biggest potential consumers for a box for entertainment (other than games) and lifestyle are not into games, so it is a hard sell.

Of course, all gamers will disagree with that because they play games and like movies and ..., but truth is that if the time you expend gaming is time you are not watching movies.

Reply Parent Score: 1