Linked by Thom Holwerda on Fri 8th Nov 2013 11:43 UTC

While Microsoft has demonstrated early versions of the Xbox One user interface and base operating system in the past, previous demos have been carefully choreographed affairs operated completely by company representatives. So I was very excited to get my first actual hands-on (and voice-on) test of the Xbox One's underlying platform at a Microsoft-hosted event last week (even if it was partially guided by two Xbox representatives who sometimes took control or suggested what I should try).

While an hour is hardly enough time to get a comprehensive feel for all of the console's system-level controls and features, I came away from the demo surprisingly enthusiastic about the multitasking and voice control features that I had come in rather pessimistic about.

Looks impressive, but I'm not sure any of this actually enhances the, you know, games.

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It doesn't
by p13. on Sun 10th Nov 2013 08:28 UTC
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Expect the XBOX Two to come with direct cranial brain interface and integrated fizzy drinks dispenser, which hooks up to your VAAAAINS.

Anyway, most of the extra functionality (if you can call it that) won't work up here in good ol' belgiumz anyway. So the f--ks i give hover around zero.

I used to be interested in consoles from a purely technical point of view, and that's why i bought them. PS2's emotion engine was very interesting. The PS3's cell held amazing potential, but it was mainly wasted on shooting german nazis in some stupid 18th rerun of the same shit. The XBOX360 was a real powerhouse in it's day, and a damn good console.

Now that they've all gone x86 and subscription this and that, there's no real reason for me to buy one anymore. The games certainly aren't changing. Same things over and over.

I'm keeping my eyes on valve/steam, and what they're up to. Not only for the console, but what they might bring to the leenucks ecosystem.

Edited 2013-11-10 08:32 UTC

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