Linked by Thom Holwerda on Tue 26th Nov 2013 18:31 UTC

Valve's official Steam Machine prototype isn't cheap, but it won't be the only Steam-powered video-game console available come 2014. This morning, iBuyPower revealed a prototype of its own upcoming Steam Machine, which will go on sale for just $499 next year. For the price of an Xbox One, the computer will offer a multicore AMD CPU and a discrete AMD Radeon R9 270 graphics card - that's a $180 GPU all by itself - and come with Valve's Steam Controller as part of the package deal.

That's an absolute steal. This is exactly what Valve is betting on: for the same price, an x86 SteamBox will be more powerful than the new consoles. with SteamOS, it has all the convenience of a console, too. With the launch titles for the two new consoles being total and utter garbage, the argument "but SteamOS has no games!" is moot.

I can't wait until CES coming January when Valve will unveil its publishing partners. That's the make-or-break moment. If SteamOS will get all the same major titles as the consoles, why on earth would anyone want a limited, locked-down, proprietary, slower console?

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RE[4]: Comment by shmerl
by Kivada on Wed 27th Nov 2013 08:33 UTC in reply to "RE[3]: Comment by shmerl"
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Well it is, because they could have used a proven gaming platform (Windows) that had decent 3D drivers for all 3 of the major GPU manufacturers or they use Linux which only really has one GPU manufacturer that provides good drivers.

Wrong, Gabe Newell already stated that the entire idea of the SteamBox was to get the hell away from Microsoft products.

They already knew they'd be losing compatibility with most of their library, but that is par for the course for game consoles, the few that have had it are actually the exceptions to the rule.

They also knew that the only real hurdle they had to surmount was getting the game engine and middleware devs on board, hence why they also put so much effort into SDL2 and why they have almost assuredly been leaning on them to make Linux ports of their software that is the underpinnings of most games to make porting by the game devs as cheap and painless as possible.

With every piece of middleware or game engine tech that gets ported theres then a flurry of new ports made within a few weeks. Not all of them are on Steam yet for various reasons but they have been ported to Linux.

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