Linked by Thom Holwerda on Sat 14th Dec 2013 00:14 UTC
Games

As promised, Valve has released the first test release of SteamOS. From the FAQ:

SteamOS is a fork (derivative) of Debian GNU/Linux. The first version (SteamOS 1.0) is called 'alchemist' and it is based on the Debian 'wheezy' (stable 7.1) distribution.

The major changes made in SteamOS are:

  • Backported eglibc 2.17 from Debian testing
  • Added various third-party drivers and updated graphics stack (Intel and AMD graphics support still being worked on)
  • Updated kernel tracking the 3.10 longterm branch (currently 3.10.11)
  • Custom graphics compositor designed to provide a seamless transition between Steam, its games and the SteamOS system overlay
  • Configured to auto-update from the Valve SteamOS repositories

You need to have an NVIDIA card for it to work, since Intel and AMD graphics are currently not yet supported (work is underway).

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Working just with Nvidia
by twitterfire on Sat 14th Dec 2013 02:21 UTC
twitterfire
Member since:
2008-09-11

Maybe nVidia had more engineers to spare to support Valve, what with AMD being busy with the XBone/PS4 launch and all.

Reply Score: 3

RE: Working just with Nvidia
by Ford Prefect on Sat 14th Dec 2013 03:18 in reply to "Working just with Nvidia"
Ford Prefect Member since:
2006-01-16

nVidia also has a very solid driver to start with, they can achieve a good partnership without any big efforts. Whereas AMD has a really shitty driver base and there are so many problems to fix in the first place.

Intel on the other hand have a very solid open source (!) driver, so I don't understand why they are left out in the first release.

Reply Parent Score: 5

moondevil Member since:
2005-07-08

Intel on the other hand have a very solid open source (!) driver, so I don't understand why they are left out in the first release.


Because anyone serious about 3D programming knows how Intel OpenGL drivers suck and they still seem not to care that much about improving them.

They are good enough for accelerated 2D, now in what concerns OpenGL compliance and performance, there is still lots of things to fix.

Reply Parent Score: 3