Linked by Thom Holwerda on Sun 15th Dec 2013 11:05 UTC
PDAs, Cellphones, Wireless

PhoneArena's Micheal H. addresses an article at Forbes:

The conclusion may sound redundant at this point, but it is fairly simple: if you want to have a discussion about Android and iOS (and there are plenty of incredibly interesting discussions to be had), think about the issues you want to cover, and break each down on their own terms. Trying to bundle arguments under and umbrella term like "fragmentation" is just lazy and it holds very little meaning at this point.

At the end of the day, I always get the feeling that the people yelling the loudest about "fragmentation" are people on the sidelines, who've never coded for Android at all. That's not to say it's not a problem at all - it's just to say that it's an area where the competition does a better job. Android's device diversity certainly creates additional challenges for Android developers, much in the same way that Apple's inconsistent App Store policies creates additional challenges for iOS developers.

Each platform has its weaknesses, but none have been as aggressively made larger than it really seems to be than Android's supposed fragmentation. Unravelling this positive feedback loop among these bloggers should make for fascinating material.

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Fragmentation is a developers choice.
by The123king on Sun 15th Dec 2013 15:47 UTC
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As you may know, rockstar games recently released GTA San Andreas onto iOS earlier this month ( What's interesting to note is their minimum required iOS version. It's 4.3, a version that originally shipped with the iPad 2 nearly 3 years ago. And i'm sure this was a concious chouce by Rockstar to allow them to access the full range of debices that their game could support. Of course, Rockstar is touting their support for iOS7 game controllers and better graphics on recent generation devices, but the fact remains, they're still developing for a platform that is 3 years old. If rockstar can incorporate backwards compatibility like that, whilst still supporting features in the latest iOS, i see no reason why it should be different for other developers. Obviously, i know Android is a different platform with different APIs, but i'm sure as hell that the same could be achieved there.

Reply Score: 4

Thom_Holwerda Member since:

It is achieved all the time. Most popular applications run on 2.x.

Reply Parent Score: 4

leos Member since:

It is achieved all the time. Most popular applications run on 2.x.

Games are different than regular apps. There is relatively little platform-dependent code in GTA.

Reply Parent Score: 4

tkeith Member since:

While it may be true that most popular apps are available down to 2.2, there are quite a few apps, especially from smaller developers that are 4.0+. Which is understandable really since that was a major version jump and covers most devices.

I have an older tablet on 2.2 that I use as my alarm clock, and there are a ton of nice alarm clock apps out there that will not work on it. I'm stuck with Alarm clock plus for the foreseeable future.

Reply Parent Score: 3