Linked by M.Onty on Mon 3rd Feb 2014 19:33 UTC

A few days ago I inadvertently caused a bit of a fuss. In writing about GOG's Time Machine sale, I expressed my two minds about the joy of older games being rescued from obscurity, and my desire that they be in the public domain. This led to some really superb discussion about the subject in the comments below, and indeed to a major developer on Twitter to call for me to be fired.

I wanted to expand on my thoughts.

Fascinating article on Rock Paper Shotgun from John Walker on why he thinks software copyright (and possibly other kinds too) should come with a much shorter shelf life. Although ostensibly about videogames, much of it could be said to apply to recent events in mobile OS development too.

Thread beginning with comment 582314
To view parent comment, click here.
To read all comments associated with this story, please click here.
No it isnt
Member since:

You can make the same chair hundreds of times, selling each of them for the same price as the first one. Only Bad Religion can do that with music.

Reply Parent Score: 5

hobgoblin Member since:

But each chair made requires the same amount of materials and time as the first one. Once a gold master is ready, a copy is a fraction of that.

Reply Parent Score: 4

Soulbender Member since:

With the "small" difference that each chair you make takes time and effort and will cost you materials while making and selling copies of software cost you essentially nothing.

Reply Parent Score: 3