Linked by Thom Holwerda on Sat 22nd Feb 2014 20:51 UTC

Microsoft isn't yet talking about the next update to Windows Phone. Though the company has made a series of small updates to Windows Phone 8, with three delivered so far, the platform is more or less the same as it was in 2012.

A big update is, however, in the cards. A series of leaks over the past few weeks have revealed an abundance of details about what Microsoft is likely to call Windows Phone 8.1. Unlike the three updates already made to Windows 8, Windows Phone 8.1 will be huge: so big that the 8.1 name (no doubt chosen to align the phone operating system with the desktop and tablet one) is downright misleading. If version numbers were determined by the scale of changes alone, this would be called Windows Phone 9.

Inside the bubble of Windows Phone, this is a huge update, and definitely one I'm looking forward to. However, outside of this bubble, this update contains nothing that iOS and Android haven't had for years, making WP 8.1 feel like what the platform should have been from day one.

If Microsoft can keep up with the competition going forward from 8.1, things could (finally) get interesting.

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RE: WebGL?
by jacquouille on Sat 22nd Feb 2014 21:41 UTC in reply to "WebGL?"
Member since:

IE11 implements WebGL directly on top of Direct3D. Other browsers like Firefox and Chrome effectively do the same on Windows (more specifically they implement it on OpenGL ES, but they ship with an implementation of OpenGL ES on top of Direct3D). A OpenGL-to-Direct3D translation layer is no small engineering feat, but there exists at least a good open source one:

Reply Parent Score: 5

RE[2]: WebGL?
by reduz on Sat 22nd Feb 2014 22:18 in reply to "RE: WebGL?"
reduz Member since:

This is more complex that it seems.

Angle is near useless on Widows Phone because the version of DX11 they ship does not allow live shader compilation.

If they end up allowing live shader compilation in WebGL but not DX11 they are still assholes.

Reply Parent Score: 4

RE[3]: WebGL?
by 0brad0 on Sun 23rd Feb 2014 03:43 in reply to "RE[2]: WebGL?"
0brad0 Member since:

If they end up allowing live shader compilation in WebGL but not DX11 they are still assholes.

This is Microsoft we're talking about; of course they're assholes.

Reply Parent Score: 7